Age | Commit message (Expand) | Author |
2008-11-07 | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul |
2008-11-07 | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul |
2008-11-07 | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul |
2008-10-31 | mesa: fix some bugs with precision qualifier parsing | Brian Paul |
2008-08-25 | mesa: glsl: regenerated file | Brian Paul |
2008-08-25 | mesa: glsl: grab latest fixes from gallium-0.1 branch | Brian Paul |
2008-08-16 | mesa: turn off 'x' bit misset on a few .h and .syn files | Brian Paul |
2008-08-16 | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul |
2008-07-29 | mesa: regenerated files | Brian Paul |
2008-07-29 | mesa: glsl: re-order some constructors | Brian Paul |
2008-07-29 | mesa: glsl: remove unneeded operators | Brian Paul |
2008-07-29 | mesa: fix some GLSL /= int operators | Brian Paul |
2008-07-29 | mesa: implement grammar/parsing for precision/invariant syntax | Brian Paul |
2008-07-17 | mesa: regenerated file | Brian Paul |
2008-07-17 | mesa: fix/improve the atan(y,x) function | Brian Paul |
2008-07-16 | mesa: regenerated file | Brian Paul |
2008-07-16 | mesa: fix copy&paste errors in degrees() functions | Brian Paul |
2008-07-15 | mesa: regenerated file | Brian Paul |
2008-07-15 | mesa: fix some broken /= operators | Brian Paul |
2008-07-15 | mesa: fix some broken bool, bvec2, bvec3, bvec4 constructors | Brian Paul |
2008-07-03 | mesa: regenerated file | Brian Paul |
2008-07-03 | mesa: additional vec4 constructor | Brian Paul |
2008-07-02 | mesa: regenerated | Brian Paul |
2008-07-02 | mesa: added some missing equal() notEqual() intrinsics | Brian Paul |
2008-07-02 | mesa: regenerated files | Brian Paul |
2008-07-02 | mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors | Brian Paul |
2008-05-07 | Never fail `make clean' | Dan Nicholson |
2008-04-03 | rewrite some of the mat*mat, mat*vec intrinsics | Brian |
2008-01-31 | regenerate glsl library functions | Roland Scheidegger |
2008-01-31 | fix w component of glsl vec4 asin | Roland Scheidegger |
2007-10-24 | add to git | Brian |
2007-07-03 | added vec2(vec4) constructor, bug 11404 | Brian |
2007-05-10 | regenerated | Brian |
2007-05-10 | Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function. | Brian |
2007-05-01 | regenerated | Brian |
2007-05-01 | implement acos(), asin(), atan() | Brian |
2007-04-27 | asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday. | Brian |
2007-04-17 | regenerated | Brian |
2007-04-17 | fix/simplify some texture functions | Brian |
2007-04-17 | more matrix function updates | Brian |
2007-04-14 | implement shadow2DRect functions | Brian |
2007-04-11 | regenerated | Brian |
2007-04-11 | checkpoint: updating non-square matrix constructors and operators | Brian |
2007-04-11 | move/fix texture sampling funcs | Brian |
2007-04-10 | Add missing generated file. | Michel Dänzer |
2007-04-08 | support for GLSL 1.20 non-square matrices | Brian |
2007-03-28 | Handle logical NOT and XOR without library functions. Results in much tighte... | Brian |
2007-03-13 | get rid of float_multiply, float_add, float_divide | Brian |
2007-03-12 | Implement GL_ARB_texture_rectangle support | Brian |
2007-03-09 | use gl_ModelViewProjectionMatrixTranspose in ftransform() | Brian |