Age | Commit message (Expand) | Author |
2007-04-11 | regenerated | Brian |
2007-04-11 | checkpoint: updating non-square matrix constructors and operators | Brian |
2007-04-11 | move/fix texture sampling funcs | Brian |
2007-04-10 | Add missing generated file. | Michel Dänzer |
2007-04-08 | support for GLSL 1.20 non-square matrices | Brian |
2007-03-28 | Handle logical NOT and XOR without library functions. Results in much tighte... | Brian |
2007-03-13 | get rid of float_multiply, float_add, float_divide | Brian |
2007-03-12 | Implement GL_ARB_texture_rectangle support | Brian |
2007-03-09 | use gl_ModelViewProjectionMatrixTranspose in ftransform() | Brian |
2007-03-08 | added missing bvec2/3/4 constructors | Brian |
2007-03-08 | Update lessThan(), lessThanEqual() functions, improve some matrix constructors. | Brian |
2007-03-08 | Rework matrix-related code. | Brian |
2007-03-07 | regenerated | Brian |
2007-03-07 | fix broken __postDecr() | Brian |
2007-03-06 | more integer arithmetic updates | Brian |
2007-03-06 | fix some int arithmetic problems | Brian |
2007-02-03 | minor tweaks to distance() funcs | Brian |
2007-02-02 | remove slang_builtin_vec4.gc | Brian |
2007-02-02 | remove slang_builtin_vec4.gc | Brian |
2007-01-31 | New asm instruction and IR_CLAMP node type to allow clamping to [0,1] with in... | Brian |
2007-01-28 | noise functions | Brian |
2007-01-28 | implement mix() with LRP instruction | Brian |
2007-01-20 | Reimplement && and || to do short-circuit evaluation. | Brian |
2007-01-20 | rewrite more __postIncr functions | Brian |
2007-01-19 | Rewrite normalize(vec3/vec4) to use one less register. | Brian |
2007-01-19 | print error msg when there's a problem | Brian |
2007-01-19 | remove stray tab | Brian |
2007-01-19 | change while-loop to create new scope for loop body, per spec | Brian |
2007-01-18 | rewrite a bunch of assignment operators (like +=) | Brian |
2007-01-17 | rewrite additional matrix-related functions to reduce register needs | Brian |
2007-01-17 | rewrite mat4 * mat4 operator to use fewer temps | Brian |
2007-01-17 | rewrite matrix constructors | Brian |
2007-01-17 | Rewrite a bunch of constructors. It's now important that the first | Brian |
2007-01-16 | comments | Brian |
2007-01-16 | implement logical or, xor, not | Brian |
2007-01-16 | some additional vector constructors | Brian |
2007-01-15 | Reimplement the post-increment/decrement functions. | Brian |
2007-01-15 | Implement the ++var and --var operators, improve some constructors. | Brian |
2007-01-13 | added another vec4 constructor, updated += operator | Brian |
2007-01-11 | new vec3 constructor, replace float_add w/ vec4_add | Brian |
2007-01-09 | remove old comment | Brian |
2007-01-09 | Vertex program texture samplers done, but untested (need to add TEX/TXB to | Brian |
2007-01-09 | Implement shadow samplers and dFdx(), dFdy() code generation. | Brian |
2007-01-08 | implement biased texture functions | Brian |
2007-01-08 | update texture1D functions | Brian |
2007-01-08 | Implement projective texture sampling, 3D textures. Disable some debug output. | Brian |
2007-01-05 | Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope... | Brian |
2007-01-04 | initial code to get texture sampling limping along | Brian |
2007-01-04 | Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code. | Brian |
2006-12-21 | chmod a-x | Brian |