Age | Commit message (Expand) | Author |
2007-01-28 | noise functions | Brian |
2007-01-28 | implement mix() with LRP instruction | Brian |
2007-01-20 | Reimplement && and || to do short-circuit evaluation. | Brian |
2007-01-20 | rewrite more __postIncr functions | Brian |
2007-01-19 | Rewrite normalize(vec3/vec4) to use one less register. | Brian |
2007-01-19 | print error msg when there's a problem | Brian |
2007-01-19 | remove stray tab | Brian |
2007-01-19 | change while-loop to create new scope for loop body, per spec | Brian |
2007-01-18 | rewrite a bunch of assignment operators (like +=) | Brian |
2007-01-17 | rewrite additional matrix-related functions to reduce register needs | Brian |
2007-01-17 | rewrite mat4 * mat4 operator to use fewer temps | Brian |
2007-01-17 | rewrite matrix constructors | Brian |
2007-01-17 | Rewrite a bunch of constructors. It's now important that the first | Brian |
2007-01-16 | comments | Brian |
2007-01-16 | implement logical or, xor, not | Brian |
2007-01-16 | some additional vector constructors | Brian |
2007-01-15 | Reimplement the post-increment/decrement functions. | Brian |
2007-01-15 | Implement the ++var and --var operators, improve some constructors. | Brian |
2007-01-13 | added another vec4 constructor, updated += operator | Brian |
2007-01-11 | new vec3 constructor, replace float_add w/ vec4_add | Brian |
2007-01-09 | remove old comment | Brian |
2007-01-09 | Vertex program texture samplers done, but untested (need to add TEX/TXB to | Brian |
2007-01-09 | Implement shadow samplers and dFdx(), dFdy() code generation. | Brian |
2007-01-08 | implement biased texture functions | Brian |
2007-01-08 | update texture1D functions | Brian |
2007-01-08 | Implement projective texture sampling, 3D textures. Disable some debug output. | Brian |
2007-01-05 | Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope... | Brian |
2007-01-04 | initial code to get texture sampling limping along | Brian |
2007-01-04 | Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code. | Brian |
2006-12-21 | chmod a-x | Brian |
2006-12-21 | checkpoint: pre/post incr/decr operators | Brian |
2006-12-21 | checkpoint: rewrite vec/mat products | Brian |
2006-12-21 | checkpoint: matrix/float, unary negation rewrite | Brian |
2006-12-21 | checkpoint: ivec/int and mat/mat operations | Brian |
2006-12-21 | checkpoint: more basic math rewritting | Brian |
2006-12-20 | checkpoint: re-org assignment operator functions | Brian |
2006-12-20 | checkpoint: more basic math operator re-org | Brian |
2006-12-20 | Checkpoing: re-organization of basic arithmetic functions. | Brian |
2006-12-20 | Uniform matrix support. | Brian |
2006-12-19 | rewrite +=, -= etc for floats | Brian |
2006-12-18 | comments | Brian |
2006-12-15 | start rewriting the matrix/vector functions | Brian |
2006-12-15 | redo mat4 addition, mat4 constructor from vec4s | Brian |
2006-12-13 | Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes. | Brian |
2006-12-13 | Rewrite/simplify most built-in functions to use updated set of __asm instruct... | Brian |
2006-09-26 | Fix Windows newlines. | Michal Krol |
2006-09-26 | Add syntax files for expression and directive preprocessor. | Michal Krol |
2006-08-21 | More GLSL preprocessor code: | Michal Krol |
2006-08-21 | GLSL 1.20 constructors and operators. | Michal Krol |
2006-08-09 | GLSL 1.20 built-in library. | Michal Krol |