Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-08-25 | mesa: glsl: regenerated file | Brian Paul | |
2008-08-25 | mesa: glsl: grab latest fixes from gallium-0.1 branch | Brian Paul | |
Includes: 1. Fixes failed asserting about bad swizzles in src reg emit. 2. Tracks uniform var usage. 3. Emit exp() in terms of EXP2 instruction. | |||
2008-08-16 | mesa: turn off 'x' bit misset on a few .h and .syn files | Brian Paul | |
2008-08-16 | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul | |
2008-07-29 | mesa: regenerated files | Brian Paul | |
2008-07-29 | mesa: glsl: re-order some constructors | Brian Paul | |
2008-07-29 | mesa: glsl: remove unneeded operators | Brian Paul | |
2008-07-29 | mesa: fix some GLSL /= int operators | Brian Paul | |
plus add a few more special constructors to improve code quality. | |||
2008-07-29 | mesa: implement grammar/parsing for precision/invariant syntax | Brian Paul | |
Plus, fix some issues with pre-defined preprocessor symbols and version checking. | |||
2008-07-17 | mesa: regenerated file | Brian Paul | |
2008-07-17 | mesa: fix/improve the atan(y,x) function | Brian Paul | |
2008-07-16 | mesa: regenerated file | Brian Paul | |
2008-07-16 | mesa: fix copy&paste errors in degrees() functions | Brian Paul | |
2008-07-15 | mesa: regenerated file | Brian Paul | |
2008-07-15 | mesa: fix some broken /= operators | Brian Paul | |
2008-07-15 | mesa: fix some broken bool, bvec2, bvec3, bvec4 constructors | Brian Paul | |
2008-07-03 | mesa: regenerated file | Brian Paul | |
2008-07-03 | mesa: additional vec4 constructor | Brian Paul | |
2008-07-02 | mesa: regenerated | Brian Paul | |
2008-07-02 | mesa: added some missing equal() notEqual() intrinsics | Brian Paul | |
2008-07-02 | mesa: regenerated files | Brian Paul | |
2008-07-02 | mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors | Brian Paul | |
2008-05-07 | Never fail `make clean' | Dan Nicholson | |
Mostly some pedantic changes such that `make clean' always ignores errors. Also changed the top clean target to do the `touch configs/current' dance instead of realclean. | |||
2008-04-03 | rewrite some of the mat*mat, mat*vec intrinsics | Brian | |
Also, remove obsolete matrix codegen code. | |||
2008-01-31 | regenerate glsl library functions | Roland Scheidegger | |
2008-01-31 | fix w component of glsl vec4 asin | Roland Scheidegger | |
2007-10-24 | add to git | Brian | |
2007-07-03 | added vec2(vec4) constructor, bug 11404 | Brian | |
2007-05-10 | regenerated | Brian | |
2007-05-10 | Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function. | Brian | |
exp() was using __asm float_exp (OPCODE_EXP) but that computes base two, not e. See bug 10907. | |||
2007-05-01 | regenerated | Brian | |
2007-05-01 | implement acos(), asin(), atan() | Brian | |
2007-04-27 | asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday. | Brian | |
2007-04-17 | regenerated | Brian | |
2007-04-17 | fix/simplify some texture functions | Brian | |
2007-04-17 | more matrix function updates | Brian | |
2007-04-14 | implement shadow2DRect functions | Brian | |
2007-04-11 | regenerated | Brian | |
2007-04-11 | checkpoint: updating non-square matrix constructors and operators | Brian | |
2007-04-11 | move/fix texture sampling funcs | Brian | |
2007-04-10 | Add missing generated file. | Michel Dänzer | |
2007-04-08 | support for GLSL 1.20 non-square matrices | Brian | |
2007-03-28 | Handle logical NOT and XOR without library functions. Results in much ↵ | Brian | |
tighter code. | |||
2007-03-13 | get rid of float_multiply, float_add, float_divide | Brian | |
2007-03-12 | Implement GL_ARB_texture_rectangle support | Brian | |
This includes the sampler2DRect and sampler2DRectShadow types and the texture2DRect(), texture2DRectProj(), etc. built-in functions. | |||
2007-03-09 | use gl_ModelViewProjectionMatrixTranspose in ftransform() | Brian | |
2007-03-08 | added missing bvec2/3/4 constructors | Brian | |
2007-03-08 | Update lessThan(), lessThanEqual() functions, improve some matrix constructors. | Brian | |
2007-03-08 | Rework matrix-related code. | Brian | |
GLSL matrices are stored in column-major order while GL_ARB_vertex/fragment_program use row-major. So, need to use STATE_MATRIX_TRANSPOSE for built-in matrices. Unfortunately, this means that the expression M * V isn't very efficient since we need to extract the rows out of M. And that's the typical expression for vertex transformation: gl_ModelViewProjectionMatrix * gl_Position. Solve this inefficiency by looking for M*V expressions and replacing them with V*Transpose(M). Also, add support for GLSL 1.20's MatrixTranspose, Inverse and InverseTranspose matrices. | |||
2007-03-07 | regenerated | Brian | |