Age | Commit message (Collapse) | Author |
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Implement _mesa_uniform_matrix()
Support for program parameters/uniforms with more than 4 elements.
Store 4x4 matrices in column-major order in registers.
Update mat mul built-in functions accordingly.
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instructions.
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Fix syntax errors in builtin library 1.2 sources.
All derivative files (*_gc.h and *_syn.h) are generated by Makefile.
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Rename slang_version.syn to slang_pp_version.syn.
The #version directive understands version 120.
Cosmetic changes in version preprocessor.
Checks if requested version is supported by the compiler.
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- generate error on NULL pointers in glShaderSourceARB;
- reinstall program object, if current, in glLinkProgramARB;
- vertex and fragment shaders are optional in program object;
- floor asm was wrongly computed for x86 back-end;
- allow for (void) idiom in function prototypes;
- all fixed-state uniforms are updated;
- local variable initializers are working;
- implement texture* and shadow* functions for vertex processor;
- generate error if too many arguments in general constructor;
- trim unused data in general constructor;
- struct r-value field select was badly relocated;
Changes:
- add derived state gl_fog_attrib::_Scale;
- add derived state gl_light::_CosCutoffNeg;
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- add texture sampling support;
- fix assembly codegen bugs;
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- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos);
- fix bugs and optimize array size handling;
- 2D texture sampling (needs Enable(TEXTURE_2D) to work);
- decrease built-in library assembly size by 30%.
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- general constructors allowed;
- implement noise functions (from Stefan Gustavson - thanks!)
- cosmetic stuff.
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- nested comments (use #if 0 / #endif instead)
- missing default clause in switch statements
- use of possibly undefined variables
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Remove illegal operators for overloading.
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Minor tweaks with the functions.
Add experimental print functions.
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rename slang_*_gc_bin.h files to slang_*_gc.h ones;
store built-in library code in a precompiled form only;
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does not require any command line params;
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reorder some elementary operators;
disable assignment "=" and equality "==" "!=" operators - they are
handled internally by the assembly generator;
fix minor typos
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to dramatically improve shader compiling performance.
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fix for_init_statement output;
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add __fixed_input and __fixed_output qualifiers for built-in variables;
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fix syntax errors;
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change first parameter's qualifier from inout to out for __operator =;
remove __asm instructions: int_add, int_multiply, int_divide, int_negate,
int_less, int_equal, bool_equal;
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