Age | Commit message (Expand) | Author |
2009-07-09 | glsl: fix incorrect indexing for gl_TextureMatrix[i][j] | Brian Paul |
2009-07-03 | mesa/shaders: fix gl_NormalMatrix state parameters | Keith Whitwell |
2009-04-01 | glsl: fix texgen state variable tokens in emit_statevars() | Brian Paul |
2009-02-24 | glsl: silence warning | Brian Paul |
2008-12-30 | mesa: allow variable indexing into the predefined uniform variable arrays | Brian Paul |
2008-11-13 | mesa: fix accidental regression in GLSL built-in texture matrix lookup | Brian Paul |
2008-11-13 | mesa: remove unused/obsolete __NormalMatrixTranspose matrix | Brian Paul |
2008-11-13 | mesa: fix bug in GLSL built-in matrix state lookup | Brian Paul |
2008-07-29 | mesa: glsl: rework swizzle storage handling | Brian Paul |
2008-07-29 | mesa: rework array/struct addressing code. | Brian Paul |
2007-11-23 | Fix parsing of gl_FrontLightModelProduct.sceneColor, don't segfault on variab... | Brian |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian |
2007-03-14 | s/Tranpose/Transpose/ | Brian |
2007-03-08 | Rework matrix-related code. | Brian |
2007-03-08 | fix ProjectionMatrix typo | Brian |
2007-03-08 | fix gl_TextureMatrix indexing | Brian |
2007-03-07 | add missing gl_Point state, fix IR storage bug | Brian |
2007-03-07 | s/diffuset/diffuse/ | Brian |
2007-02-23 | replace GLint with gl_state_index | Brian |
2007-02-23 | Replace slang_ir_node::Target w/ Field. Remove Comment field. Clean-up. | Brian |
2007-02-22 | Undo some STATE_POINT/FOG changes. Max length of state token array is now 5. | Brian |
2007-02-21 | remove unneeded #includes | Brian |
2007-02-21 | fix copy&paste errors | Brian |
2007-02-21 | Reimplement the _slang_alloc_statevar() function. | Brian |
2007-02-21 | adjustments to STATE_ token layout/format so token[1] is always the array index | Brian |
2007-02-21 | checkpoint overhaul of pre-defined uniform code | Brian |
2007-02-20 | implement support for pre-defined uniform structs (state vars) | Brian |