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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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shader
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slang
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slang_builtin.c
Age
Commit message (
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Author
2008-11-13
mesa: fix accidental regression in GLSL built-in texture matrix lookup
Brian Paul
2008-11-13
mesa: remove unused/obsolete __NormalMatrixTranspose matrix
Brian Paul
2008-11-13
mesa: fix bug in GLSL built-in matrix state lookup
Brian Paul
2008-07-29
mesa: glsl: rework swizzle storage handling
Brian Paul
2008-07-29
mesa: rework array/struct addressing code.
Brian Paul
2007-11-23
Fix parsing of gl_FrontLightModelProduct.sceneColor, don't segfault on variab...
Brian
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-03-14
s/Tranpose/Transpose/
Brian
2007-03-08
Rework matrix-related code.
Brian
2007-03-08
fix ProjectionMatrix typo
Brian
2007-03-08
fix gl_TextureMatrix indexing
Brian
2007-03-07
add missing gl_Point state, fix IR storage bug
Brian
2007-03-07
s/diffuset/diffuse/
Brian
2007-02-23
replace GLint with gl_state_index
Brian
2007-02-23
Replace slang_ir_node::Target w/ Field. Remove Comment field. Clean-up.
Brian
2007-02-22
Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.
Brian
2007-02-21
remove unneeded #includes
Brian
2007-02-21
fix copy&paste errors
Brian
2007-02-21
Reimplement the _slang_alloc_statevar() function.
Brian
2007-02-21
adjustments to STATE_ token layout/format so token[1] is always the array index
Brian
2007-02-21
checkpoint overhaul of pre-defined uniform code
Brian
2007-02-20
implement support for pre-defined uniform structs (state vars)
Brian