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path: root/src/mesa/shader/slang/slang_builtin.c
AgeCommit message (Expand)Author
2009-07-09glsl: fix incorrect indexing for gl_TextureMatrix[i][j]Brian Paul
2009-07-03mesa/shaders: fix gl_NormalMatrix state parametersKeith Whitwell
2009-04-01glsl: fix texgen state variable tokens in emit_statevars()Brian Paul
2009-02-24glsl: silence warningBrian Paul
2008-12-30mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul
2008-11-13mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul
2008-11-13mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul
2008-11-13mesa: fix bug in GLSL built-in matrix state lookupBrian Paul
2008-07-29mesa: glsl: rework swizzle storage handlingBrian Paul
2008-07-29mesa: rework array/struct addressing code.Brian Paul
2007-11-23Fix parsing of gl_FrontLightModelProduct.sceneColor, don't segfault on variab...Brian
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian
2007-03-14s/Tranpose/Transpose/Brian
2007-03-08Rework matrix-related code.Brian
2007-03-08fix ProjectionMatrix typoBrian
2007-03-08fix gl_TextureMatrix indexingBrian
2007-03-07add missing gl_Point state, fix IR storage bugBrian
2007-03-07s/diffuset/diffuse/Brian
2007-02-23replace GLint with gl_state_indexBrian
2007-02-23Replace slang_ir_node::Target w/ Field. Remove Comment field. Clean-up.Brian
2007-02-22Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.Brian
2007-02-21remove unneeded #includesBrian
2007-02-21fix copy&paste errorsBrian
2007-02-21Reimplement the _slang_alloc_statevar() function.Brian
2007-02-21adjustments to STATE_ token layout/format so token[1] is always the array indexBrian
2007-02-21checkpoint overhaul of pre-defined uniform codeBrian
2007-02-20implement support for pre-defined uniform structs (state vars)Brian