summaryrefslogtreecommitdiff
path: root/src/mesa/shader/slang/slang_codegen.c
AgeCommit message (Expand)Author
2010-01-04glsl: use varName variable in _slang_gen_assignment()Brian Paul
2009-12-29glsl: added uniform initializer checkBrian Paul
2009-11-17mesa: fix assorted compiler warningsBrian Paul
2009-09-29glsl: add support for CMP instructionBrian Paul
2009-09-24glsl: init var to silence warningBrian Paul
2009-08-12glsl: move predefined shader input/output info/code to slang_builtin.cBrian Paul
2009-07-09glsl: do const parameter optimization for array element actual parametersBrian Paul
2009-06-26glsl: move/simplify error checking for 'return' statementsBrian Paul
2009-06-26glsl: overhaul 'return' statement handlingBrian Paul
2009-06-26glsl: predicate assignments according to __returnFlagBrian Paul
2009-06-26glsl: silence a problem warningBrian Paul
2009-06-26glsl: code refactoring for return statementsBrian Paul
2009-06-26glsl: fix assorted regressions related to early-return-removalBrian Paul
2009-06-26glsl: rework loop nesting codeBrian Paul
2009-06-26glsl: remove test for loop unrolling when we hit conditional cont/breakBrian Paul
2009-06-26glsl: checkpoint: predicate __retVal = expr with __returnFlagBrian Paul
2009-06-26glsl: use new helper functions in _slang_gen_logical_and/or()Brian Paul
2009-06-26glsl: checkpoint: replace 'return' with __returnFlag=true;Brian Paul
2009-06-26glsl: fix uninitialized var in _slang_gen_for_without_continue()Brian Paul
2009-06-26glsl: check-point: declare _returnFlagBrian Paul
2009-06-26glsl: use slang_generate_declaration() to consolidate some codeBrian Paul
2009-06-26glsl: remove obsolete commentBrian Paul
2009-06-26glsl: implement _slang_gen_while_without_continue()Brian Paul
2009-06-26glsl: fix a bug involving 'continue' in 'for' loopsBrian Paul
2009-06-26glsl: use _slang_loop_contains_continue_or_break() to check for unrollingBrian Paul
2009-06-26glsl: use new _slang_loop_contains_continue() helper functionBrian Paul
2009-06-26glsl: implement continue->break translation for do-while loopsBrian Paul
2009-06-26glsl: remove debug code, misc clean-upBrian Paul
2009-06-26glsl: implement continue->break transformation for for-loopsBrian Paul
2009-06-26glsl: don't unroll loops containing continue/breakBrian Paul
2009-06-26Revert "slang: if/else/break & if/else/continue work for unrolled loops"Brian Paul
2009-04-01glsl: implement compiling/linking of separate compilation unitsBrian Paul
2009-03-20slang: Use _mesa_snprintf() wrapper.Michal Krol
2009-03-19slang: support uniform arraysAlan Hourihane
2009-03-19glsl: when debug pragma is on, emit comments about function calls/inlinesBrian Paul
2009-03-19slang: if/else/break & if/else/continue work for unrolled loopsAlan Hourihane
2009-03-18slang: redo the last commit for if/break & if/continue tests as itAlan Hourihane
2009-03-18Revert "slang: if we detect an if/break or if/continue within a loop and we're"Alan Hourihane
2009-03-18slang: if we detect an if/break or if/continue within a loop and we'reAlan Hourihane
2009-03-10glsl: remove _slang_attach_storage() functionBrian Paul
2009-03-10glsl: some clean-ups, remove old assertions, add new assertionsBrian Paul
2009-03-10glsl: remove stray/unneeded totalSize assignmentBrian Paul
2009-03-07mesa: gl_register_file enum typedefBrian Paul
2009-02-28mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul
2009-02-20glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul
2009-02-20glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul
2009-02-20glsl: fix vec4_texp_rect IR code (need projective version)Brian Paul
2009-02-16glsl: silence some uninit var warningsBrian Paul
2009-01-14glsl: minor clean-up for rect sampler testBrian Paul
2009-01-14glsl: propagate pragma info down into compiler from preprocessorBrian Paul