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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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shader
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slang
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slang_codegen.c
Age
Commit message (
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Author
2007-01-11
Fix a problem with inlined "return" statements. Make some attempt to free te...
Brian
2007-01-10
checkpoint: codegen for global vars/constants now working
Brian
2007-01-10
checkpoint: codegen for global vars w/ initializers
Brian
2007-01-10
assorted code clean-ups
Brian
2007-01-09
clean up a bunch of program parameter stuff
Brian
2007-01-09
Implement vertex attribute binding.
Brian
2007-01-09
Implement shadow samplers and dFdx(), dFdy() code generation.
Brian
2007-01-08
implement biased texture functions
Brian
2007-01-08
Implement projective texture sampling, 3D textures. Disable some debug output.
Brian
2007-01-08
Move some code around, add some comments.
Brian
2007-01-08
Move storage allocation functions from slang_emit.c to slang_codegen.c
Brian
2007-01-08
Checkpoint: re-org of (global) variable allocation code. More to come...
Brian
2007-01-05
Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...
Brian
2007-01-04
initial code to get texture sampling limping along
Brian
2006-12-22
implement unary +, -
Brian
2006-12-21
added IR_NEG for negation
Brian
2006-12-20
New IR_COND node for evaluating conditional expressions (for if/while/for).
Brian
2006-12-19
lots of clean-up and re-org
Brian
2006-12-18
Implement array indexing of simple vec2/3/4 types. A bit of a hack for now...
Brian
2006-12-18
Generate IR code for for/while loops, break and continue statements.
Brian
2006-12-18
Implement if-conditionals and while loops, added temporary resolve-branches f...
Brian
2006-12-16
Initial code for conditional constructs.
Brian
2006-12-15
start implementing relational operators
Brian
2006-12-15
code movement
Brian
2006-12-15
Lots of assorted changes.
Brian
2006-12-14
Updated #includes after splitting program.h
Brian
2006-12-14
Assorted fix-ups for the new linker.
Brian
2006-12-13
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...
Brian