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path: root/src/mesa/shader/slang/slang_codegen.c
AgeCommit message (Expand)Author
2008-08-06mesa: glsl: check that attribute vars are of float/vec/mat typeBrian Paul
2008-08-06mesa: glsl: more assignment type checkingBrian Paul
2008-08-06mesa: glsl: count number of temp regs usedHaihao Xiang
2008-08-05mesa: glsl: code consolidation in _slang_gen_declaration()Brian Paul
2008-08-05mesa: glsl: additional type checking for assignments, inequalitiesBrian Paul
2008-08-05mesa: glsl: re-enable assignment type checkingBrian Paul
2008-08-05mesa: glsl: re-org of intermediate/temp storageBrian Paul
2008-08-05mesa: glsl: disable broken assignment type checking for nowBrian Paul
2008-08-04mesa: glsl: check struct types in _slang_assignment_compatible()Brian Paul
2008-08-04mesa: glsl: varying vars can't be user-defined structsBrian Paul
2008-08-04mesa: glsl: if/while/do condition must be booleanBrian Paul
2008-08-04mesa: glsl: additional type checking for ?: and = operatorsBrian Paul
2008-08-04mesa: glsl: don't allow comparision of arraysBrian Paul
2008-08-04mesa: glsl: error on const-qualified array declarationsBrian Paul
2008-08-04mesa: glsl: added null ptr checkBrian Paul
2008-08-04mesa: glsl: check that rhs of const var initializer is also constBrian Paul
2008-08-04mesa: glsl: fix initialize size error checkBrian Paul
2008-08-04mesa: glsl: added initializer size/type error checkingBrian Paul
2008-07-25mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul
2008-07-25mesa: glsl: additional error detectionBrian Paul
2008-07-24mesa: gls: fix broken else clause of conditional break/continueBrian Paul
2008-07-24mesa: Silence compiler warning on windows.Michal Krol
2008-07-23mesa: glsl: mark constructor params as constBrian Paul
2008-07-22mesa: glsl: rework swizzle storage handlingBrian Paul
2008-07-22mesa: glsl: implement constructor functions for user-defined typesBrian Paul
2008-07-21mesa: fix +=, -=, etc. operatorsBrian Paul
2008-07-21mesa: assorted glsl uniform/attribute fixesBrian Paul
2008-07-21mesa: remove debug codeBrian Paul
2008-07-18mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul
2008-07-18mesa: rework array/struct addressing code.Brian Paul
2008-07-15mesa: fix some function inlining bugsBrian Paul
2008-07-15mesa: Silence compiler warnings on Windows.Michal Krol
2008-07-08mesa: fix bug/failure in recursive function inliningBrian Paul
2008-07-03mesa: fix array storage allocation bugBrian Paul
2008-07-01mesa: fix a GLSL vector subscript/writemask bugBrian Paul
2008-07-01mesa: move some functionsBrian Paul
2008-07-01mesa: better function inlining in the presence of 'return' statementsBrian Paul
2008-05-20fix incorrect sampler numbering/indexing.Brian Paul
2008-05-14fix-up inlined/non-inlined function inconsistenciesBrian Paul
2008-05-14rewrite some of the mat*mat, mat*vec intrinsicsBrian Paul
2008-05-14mesa: minor bug fixes, null ptr checks, dead code removalBrian Paul
2008-03-13mesa: fix (harmless?) assignment in assertKeith Whitwell
2007-10-26Re-implement GLSL texture sampler variables.Brian
2007-10-24Implement gl_PointCoord attribute for GLSL fragment shaders.Brian
2007-07-26Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion.Brian
2007-07-26generate error upon writing to varying var in fragment program (bug 11733)Brian
2007-07-12fix swizzle-related bug 11534Brian
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian
2007-07-03add code for stpq, rgba writemasks in make_writemask(), bug 11404Brian
2007-05-14comment about fixing uniform structsBrian