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path: root/src/mesa/shader/slang/slang_compile.c
AgeCommit message (Expand)Author
2009-02-06glsl: new MESA_GLSL env var for GLSL debugging featuresBrian Paul
2009-02-06Revert "mesa: meaningless whitespace change to see if git's working (ignore)"Brian Paul
2009-02-06mesa: meaningless whitespace change to see if git's working (ignore)Brian Paul
2009-01-22glsl: call _mesa_write_shader_to_file(). Debug-only, disabledBrian Paul
2009-01-22glsl: set shader->CompileStatus in _slang_compile()Brian Paul
2009-01-15glsl: move declaration before codeBrian Paul
2009-01-14glsl: propagate pragma info down into compiler from preprocessorBrian Paul
2009-01-12glsl: better fix for for-loop scope issue (commit 6333005f7aea3e5d1d86a5c47b3...Brian Paul
2009-01-10glsl: force creation of new scope for for-loop bodyBrian Paul
2009-01-10glsl: replace 0/1 with GL_FALSE/GL_TRUEBrian Paul
2009-01-07glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul
2008-12-16mesa: disable debug outputBrian Paul
2008-12-16mesa: fix some GLSL array regressionsBrian Paul
2008-12-15mesa: bump glsl grammar revisionBrian Paul
2008-12-12mesa: remove unused varpool code in glsl compilerBrian Paul
2008-12-12mesa: remove incorrect array_len assignmentBrian Paul
2008-12-12mesa: fix some more GLSL 1.20 array things.Brian Paul
2008-12-12mesa: glsl compiler function renamingBrian Paul
2008-12-12mesa: remove unused fixup table code in glsl compilerBrian Paul
2008-12-12mesa: checkpoint: GLSL 1.20 array constructorsBrian Paul
2008-12-11mesa: glsl clean-upsBrian Paul
2008-12-11mesa: checkpoint commit of GLSL 1.20 array syntax.Brian Paul
2008-11-26mesa: remove debug codeBrian Paul
2008-11-24mesa: added support for GLSL 1.20 array.length() methodBrian Paul
2008-11-24mesa: support for GLSL 1.20 array typesBrian Paul
2008-11-24mesa: copy centroid/invariance/precision info in parse_init_declarator()Brian Paul
2008-11-19mesa: glsl compiler debug codeBrian Paul
2008-11-07mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul
2008-11-07mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul
2008-10-31mesa: fix some bugs with precision qualifier parsingBrian Paul
2008-08-16mesa: import latest GLSL code from gallium-0.1 branchBrian Paul
2008-07-29mesa: disable debug codeBrian Paul
2008-07-29mesa: glsl: silence warning (s/int/GLuint)Brian Paul
2008-07-29mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul
2008-07-29mesa: glsl: only try to link shaders defining main()Brian Paul
2008-07-29mesa: implement grammar/parsing for precision/invariant syntaxBrian Paul
2008-07-14mesa: assemble main() after all other functionsBrian Paul
2008-07-14mesa: check for null shader->SourceBrian Paul
2008-07-08mesa: compute global var size before doing codegenBrian Paul
2008-07-02mesa: added some debug code (disabled)Brian Paul
2008-06-12glsl: make sure we replace all output reads with temporariesZack Rusin
2008-06-12glsl: fix array size initialiazers using const variablesZack Rusin
2008-05-20fix incorrect sampler numbering/indexing.Brian Paul
2008-05-14Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul
2007-10-24Implement gl_PointCoord attribute for GLSL fragment shaders.Brian
2007-07-24call ctx->Driver.NewProgram() instead of _mesa_new_program()Brian
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian
2007-05-11don't ignore return value of _slang_codegen_global_variable()Brian
2007-04-21Remove all the USE_MEMPOOL debug code.Brian
2007-04-21Use new memory pool allocator. Lots of debug code still in place...Brian