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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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src
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mesa
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shader
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slang
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slang_compile.c
Age
Commit message (
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Author
2009-09-29
mesa: added nopfrag/nopvert options for MESA_GLSL
Brian Paul
2009-06-26
glsl: added slang_assemble_ctx::EmitContReturn field, init
Brian Paul
2009-04-27
Avoid a segfault in shader compilation
Robert Ellison
2009-04-07
glsl: don't optimize program if MESA_GLSL=nopt
Brian Paul
2009-04-01
glsl: implement compiling/linking of separate compilation units
Brian Paul
2009-03-19
slang: initialize the context
Alan Hourihane
2009-03-19
glsl: change GLSL #pragma initialization
Brian Paul
2009-03-06
glsl: call the program optimizer
Brian Paul
2009-02-16
glsl: silence some uninit var warnings
Brian Paul
2009-02-06
glsl: new MESA_GLSL env var for GLSL debugging features
Brian Paul
2009-02-06
Revert "mesa: meaningless whitespace change to see if git's working (ignore)"
Brian Paul
2009-02-06
mesa: meaningless whitespace change to see if git's working (ignore)
Brian Paul
2009-01-22
glsl: call _mesa_write_shader_to_file(). Debug-only, disabled
Brian Paul
2009-01-22
glsl: set shader->CompileStatus in _slang_compile()
Brian Paul
2009-01-15
glsl: move declaration before code
Brian Paul
2009-01-14
glsl: propagate pragma info down into compiler from preprocessor
Brian Paul
2009-01-12
glsl: better fix for for-loop scope issue (commit 6333005f7aea3e5d1d86a5c47b3...
Brian Paul
2009-01-10
glsl: force creation of new scope for for-loop body
Brian Paul
2009-01-10
glsl: replace 0/1 with GL_FALSE/GL_TRUE
Brian Paul
2009-01-07
glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2008-12-16
mesa: disable debug output
Brian Paul
2008-12-16
mesa: fix some GLSL array regressions
Brian Paul
2008-12-15
mesa: bump glsl grammar revision
Brian Paul
2008-12-12
mesa: remove unused varpool code in glsl compiler
Brian Paul
2008-12-12
mesa: remove incorrect array_len assignment
Brian Paul
2008-12-12
mesa: fix some more GLSL 1.20 array things.
Brian Paul
2008-12-12
mesa: glsl compiler function renaming
Brian Paul
2008-12-12
mesa: remove unused fixup table code in glsl compiler
Brian Paul
2008-12-12
mesa: checkpoint: GLSL 1.20 array constructors
Brian Paul
2008-12-11
mesa: glsl clean-ups
Brian Paul
2008-12-11
mesa: checkpoint commit of GLSL 1.20 array syntax.
Brian Paul
2008-11-26
mesa: remove debug code
Brian Paul
2008-11-24
mesa: added support for GLSL 1.20 array.length() method
Brian Paul
2008-11-24
mesa: support for GLSL 1.20 array types
Brian Paul
2008-11-24
mesa: copy centroid/invariance/precision info in parse_init_declarator()
Brian Paul
2008-11-19
mesa: glsl compiler debug code
Brian Paul
2008-11-07
mesa: add support for 'centroid' qualifier in GLSL 1.20
Brian Paul
2008-11-07
mesa: add support for 'invariant' keyword for GLSL 1.20
Brian Paul
2008-10-31
mesa: fix some bugs with precision qualifier parsing
Brian Paul
2008-08-16
mesa: import latest GLSL code from gallium-0.1 branch
Brian Paul
2008-07-29
mesa: disable debug code
Brian Paul
2008-07-29
mesa: glsl: silence warning (s/int/GLuint)
Brian Paul
2008-07-29
mesa: glsl: assorted fixes for resolving polymorphic functions
Brian Paul
2008-07-29
mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-29
mesa: implement grammar/parsing for precision/invariant syntax
Brian Paul
2008-07-14
mesa: assemble main() after all other functions
Brian Paul
2008-07-14
mesa: check for null shader->Source
Brian Paul
2008-07-08
mesa: compute global var size before doing codegen
Brian Paul
2008-07-02
mesa: added some debug code (disabled)
Brian Paul
2008-06-12
glsl: make sure we replace all output reads with temporaries
Zack Rusin
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