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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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shader
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slang
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slang_compile.c
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Commit message (
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Author
2009-12-31
Merge branch 'mesa_7_7_branch'
Brian Paul
2009-12-29
glsl: added uniform initializer check
Brian Paul
2009-12-21
glsl: assorted clean-ups in slang_compile.c
Brian Paul
2009-12-21
Merge branch 'mesa_7_7_branch'
Brian Paul
2009-12-21
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
Brian Paul
2009-12-20
slang: Update after glsl cl interface changes.
Michal Krol
2009-12-20
slang: Update after glsl pp changes.
Michal Krol
2009-12-18
glsl: clear out shader code before compiling
Brian Paul
2009-12-12
Merge branch 'master' into glsl-pp-rework-2
Michal Krol
2009-12-10
slang: Predefine ES symbols for FEATURE_es2_glsl.
Michal Krol
2009-12-10
slang: Explicitly enable ARB_draw_buffers and ARB_texture_rectangle.
Michal Krol
2009-11-23
slang: Fix order of parameters to sl_pp_tokenise().
Michal Krol
2009-11-21
slang: No need to purify source text for tokeniser.
Michal Krol
2009-11-13
slang: Report syntax parser errors.
Michal Krol
2009-11-13
slang: Get rid of the old syntax file and utilities.
Michal Krol
2009-11-13
slang: Plug in the new syntax parser.
Michal Krol
2009-11-10
slang: Update for glsl/pp interface changes.
Michal Krol
2009-09-29
mesa: added nopfrag/nopvert options for MESA_GLSL
Brian Paul
2009-09-22
slang: Differentiate between uints and floats.
Michal Krol
2009-09-18
slang: Use glsl pp public interface.
Michal Krol
2009-09-16
slang: Propagate error messages from preprocessor.
Michal Krol
2009-09-16
slang: Invoke the preprocessor from withing the slang compiler.
Michal Krol
2009-09-08
slang: Correctly parse numbers from the new preprocessor.
Michal Krol
2009-09-08
slang: Remove the old preprocessor.
Michal Krol
2009-06-26
glsl: added slang_assemble_ctx::EmitContReturn field, init
Brian Paul
2009-04-27
Avoid a segfault in shader compilation
Robert Ellison
2009-04-07
glsl: don't optimize program if MESA_GLSL=nopt
Brian Paul
2009-04-01
glsl: implement compiling/linking of separate compilation units
Brian Paul
2009-03-19
slang: initialize the context
Alan Hourihane
2009-03-19
glsl: change GLSL #pragma initialization
Brian Paul
2009-03-06
glsl: call the program optimizer
Brian Paul
2009-02-16
glsl: silence some uninit var warnings
Brian Paul
2009-02-06
glsl: new MESA_GLSL env var for GLSL debugging features
Brian Paul
2009-02-06
Revert "mesa: meaningless whitespace change to see if git's working (ignore)"
Brian Paul
2009-02-06
mesa: meaningless whitespace change to see if git's working (ignore)
Brian Paul
2009-01-22
glsl: call _mesa_write_shader_to_file(). Debug-only, disabled
Brian Paul
2009-01-22
glsl: set shader->CompileStatus in _slang_compile()
Brian Paul
2009-01-15
glsl: move declaration before code
Brian Paul
2009-01-14
glsl: propagate pragma info down into compiler from preprocessor
Brian Paul
2009-01-12
glsl: better fix for for-loop scope issue (commit 6333005f7aea3e5d1d86a5c47b3...
Brian Paul
2009-01-10
glsl: force creation of new scope for for-loop body
Brian Paul
2009-01-10
glsl: replace 0/1 with GL_FALSE/GL_TRUE
Brian Paul
2009-01-07
glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2008-12-16
mesa: disable debug output
Brian Paul
2008-12-16
mesa: fix some GLSL array regressions
Brian Paul
2008-12-15
mesa: bump glsl grammar revision
Brian Paul
2008-12-12
mesa: remove unused varpool code in glsl compiler
Brian Paul
2008-12-12
mesa: remove incorrect array_len assignment
Brian Paul
2008-12-12
mesa: fix some more GLSL 1.20 array things.
Brian Paul
2008-12-12
mesa: glsl compiler function renaming
Brian Paul
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