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path: root/src/mesa/shader/slang/slang_compile_function.c
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2007-04-21Remove all the USE_MEMPOOL debug code.Brian
2007-04-21Use new memory pool allocator. Lots of debug code still in place...Brian
2007-03-07remove end_label fieldBrian
2007-02-16change all enum tokens to uppercaseBrian
2007-02-02remove slang_export.c and related codeBrian
2007-02-02Remove all dependencies on the old slang interpreter/executor.Brian
2007-01-13slang_variable_scope now stores array of pointers to slang_variables.Brian
2006-12-13Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵Brian
instructions.
2006-11-18move fix-up code into new slang_fixup_save() functionBrian Paul
2006-11-15reindentBrian Paul
2006-05-16Cleanup code. Change constructor prototype.Michal Krol
2006-04-18Remove carriage-return chars *ONLY*.Michal Krol
2006-02-27silence a bunch of warningsBrian Paul
2006-02-27More GLSL code:Michal Krol
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
2006-02-15Add support for forward function declarations.Michal Krol
2006-02-13Get it running for ARB_vertex_shader.Michal Krol
Add experimental print functions to builtin library. Some functionality missing: - automatic arrays; - general constructors; - local variable initialization; - texture sampling and noise; - semantic error checking; - function prototypes.
2006-01-30Split slang_compile.c into several smaller files - it was just too big.Michal Krol
Minor fixes and cosmetic changes.