Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-07 | remove end_label field | Brian | |
2007-02-23 | Re-implement branching with slang_labels. | Brian | |
This eliminates the NOP instructions that had been used as placeholders for branch targets. Also, fix "return" statement bug. | |||
2007-02-16 | change all enum tokens to uppercase | Brian | |
2007-02-02 | remove slang_export.c and related code | Brian | |
2006-12-13 | Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵ | Brian | |
instructions. | |||
2006-11-27 | comments | Brian Paul | |
2006-11-22 | new comments | Brian Paul | |
2006-11-18 | move fix-up code into new slang_fixup_save() function | Brian Paul | |
2006-11-15 | indent, comments | Brian Paul | |
2006-05-30 | Remove not needed forward declaration. | Michal Krol | |
2006-05-17 | unbreak the build | Tilman Sauerbeck | |
2006-05-16 | Cleanup code. Change constructor prototype. | Michal Krol | |
2006-04-18 | Remove carriage-return chars *ONLY*. | Michal Krol | |
2006-02-27 | silence a bunch of warnings | Brian Paul | |
2006-02-27 | More GLSL code: | Michal Krol | |
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library; | |||
2006-02-15 | Add support for forward function declarations. | Michal Krol | |
2006-02-13 | Get it running for ARB_vertex_shader. | Michal Krol | |
Add experimental print functions to builtin library. Some functionality missing: - automatic arrays; - general constructors; - local variable initialization; - texture sampling and noise; - semantic error checking; - function prototypes. | |||
2006-01-30 | Split slang_compile.c into several smaller files - it was just too big. | Michal Krol | |
Minor fixes and cosmetic changes. |