Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-18 | added _slang_gltype_from_specifier() | Brian | |
2007-04-11 | s/Shadow/SHADOW/ | Brian | |
2007-04-08 | support for GLSL 1.20 non-square matrices | Brian | |
2007-03-24 | disable free(var->aux) -- can lead to segfault | Brian | |
2007-03-24 | fix mem leak | Brian | |
2007-03-12 | Implement GL_ARB_texture_rectangle support | Brian | |
This includes the sampler2DRect and sampler2DRectShadow types and the texture2DRect(), texture2DRectProj(), etc. built-in functions. | |||
2007-02-22 | get rid of some unused slang_variable fields | Brian | |
2007-02-16 | change all enum tokens to uppercase | Brian | |
2007-02-02 | clean-ups | Brian | |
2007-02-02 | remove slang_export.c and related code | Brian | |
2007-01-13 | slang_variable_scope now stores array of pointers to slang_variables. | Brian | |
2007-01-11 | Fix a problem with inlined "return" statements. Make some attempt to free ↵ | Brian | |
temporaries. | |||
2006-12-13 | Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵ | Brian | |
instructions. | |||
2006-11-24 | call slang_variable_construct() inside slang_variable_scope_grow() | Brian Paul | |
2006-11-24 | new slang_variable_scope_grow() function | Brian Paul | |
2006-11-22 | const correctness | Brian Paul | |
2006-11-22 | reindent | Brian Paul | |
2006-11-15 | s/int/GLboolean/ | Brian Paul | |
2006-05-16 | Cleanup code. Change constructor prototype. | Michal Krol | |
2006-04-18 | Remove carriage-return chars *ONLY*. | Michal Krol | |
2006-02-27 | More GLSL code: | Michal Krol | |
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library; | |||
2006-02-21 | More GLSL code: | Michal Krol | |
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%. | |||
2006-02-18 | More GLSL code. | Michal Krol | |
- general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff. | |||
2006-02-13 | Get it running for ARB_vertex_shader. | Michal Krol | |
Add experimental print functions to builtin library. Some functionality missing: - automatic arrays; - general constructors; - local variable initialization; - texture sampling and noise; - semantic error checking; - function prototypes. | |||
2006-01-30 | Split slang_compile.c into several smaller files - it was just too big. | Michal Krol | |
Minor fixes and cosmetic changes. |