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path: root/src/mesa/shader/slang/slang_compile_variable.c
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2008-12-12mesa: remove unused varpool code in glsl compilerBrian Paul
2008-12-12mesa: glsl compiler function renamingBrian Paul
2008-12-12mesa: move some glsl compiler functions to different files to be more consistantBrian Paul
2008-11-24mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()Brian Paul
2008-11-21mesa: better variable name: s/aux/store/Brian Paul
2008-08-16mesa: import latest GLSL code from gallium-0.1 branchBrian Paul
2008-07-29mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul
Plus, - fix some issues in casting function arguments to format param types. - fix some vec/mat constructor bugs - find/report more syntax/semantic errors
2007-04-21Remove all the USE_MEMPOOL debug code.Brian
2007-04-21Use new memory pool allocator. Lots of debug code still in place...Brian
2007-04-18added _slang_gltype_from_specifier()Brian
2007-04-11s/Shadow/SHADOW/Brian
2007-04-08support for GLSL 1.20 non-square matricesBrian
2007-03-24disable free(var->aux) -- can lead to segfaultBrian
2007-03-24fix mem leakBrian
2007-03-12Implement GL_ARB_texture_rectangle supportBrian
This includes the sampler2DRect and sampler2DRectShadow types and the texture2DRect(), texture2DRectProj(), etc. built-in functions.
2007-02-22get rid of some unused slang_variable fieldsBrian
2007-02-16change all enum tokens to uppercaseBrian
2007-02-02clean-upsBrian
2007-02-02remove slang_export.c and related codeBrian
2007-01-13slang_variable_scope now stores array of pointers to slang_variables.Brian
2007-01-11Fix a problem with inlined "return" statements. Make some attempt to free ↵Brian
temporaries.
2006-12-13Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵Brian
instructions.
2006-11-24call slang_variable_construct() inside slang_variable_scope_grow()Brian Paul
2006-11-24new slang_variable_scope_grow() functionBrian Paul
2006-11-22const correctnessBrian Paul
2006-11-22reindentBrian Paul
2006-11-15s/int/GLboolean/Brian Paul
2006-05-16Cleanup code. Change constructor prototype.Michal Krol
2006-04-18Remove carriage-return chars *ONLY*.Michal Krol
2006-02-27More GLSL code:Michal Krol
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
2006-02-21More GLSL code:Michal Krol
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
2006-02-18More GLSL code.Michal Krol
- general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
2006-02-13Get it running for ARB_vertex_shader.Michal Krol
Add experimental print functions to builtin library. Some functionality missing: - automatic arrays; - general constructors; - local variable initialization; - texture sampling and noise; - semantic error checking; - function prototypes.
2006-01-30Split slang_compile.c into several smaller files - it was just too big.Michal Krol
Minor fixes and cosmetic changes.