Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-26 | glsl: added slang_variable::is_global field | Brian Paul | |
2008-12-12 | mesa: remove unused varpool code in glsl compiler | Brian Paul | |
2008-12-12 | mesa: glsl compiler function renaming | Brian Paul | |
2008-12-12 | mesa: more glsl type/function movement | Brian Paul | |
2008-12-12 | mesa: move some glsl compiler functions to different files to be more consistant | Brian Paul | |
2008-11-24 | mesa: support for GLSL 1.20 array types | Brian Paul | |
This allows syntax like "float[8] foo, bar;" | |||
2008-11-21 | mesa: better variable name: s/aux/store/ | Brian Paul | |
2008-11-07 | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul | |
2008-11-07 | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul | |
2008-08-16 | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul | |
2008-07-29 | mesa: fix some function inlining bugs | Brian Paul | |
Need to add local vars of original function to the new scope's variable list (though the DECLs were already present). In slang_operation_copy() call slang_replace_scope() for SLANG_OPER_BLOCK_NEW_SCOPE opers. | |||
2007-02-22 | get rid of some unused slang_variable fields | Brian | |
2007-02-16 | change all enum tokens to uppercase | Brian | |
2007-02-02 | remove slang_export.c and related code | Brian | |
2007-01-13 | slang_variable_scope now stores array of pointers to slang_variables. | Brian | |
2006-12-13 | Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵ | Brian | |
instructions. | |||
2006-11-24 | new slang_variable_scope_grow() function | Brian Paul | |
2006-11-22 | const correctness | Brian Paul | |
2006-11-22 | clean-up, comments | Brian Paul | |
2006-11-18 | reindent | Brian Paul | |
2006-11-15 | s/int/GLboolean/ | Brian Paul | |
2006-05-16 | Cleanup code. Change constructor prototype. | Michal Krol | |
2006-04-18 | Remove carriage-return chars *ONLY*. | Michal Krol | |
2006-02-27 | More GLSL code: | Michal Krol | |
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library; | |||
2006-02-21 | More GLSL code: | Michal Krol | |
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%. | |||
2006-02-18 | More GLSL code. | Michal Krol | |
- general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff. | |||
2006-02-13 | Get it running for ARB_vertex_shader. | Michal Krol | |
Add experimental print functions to builtin library. Some functionality missing: - automatic arrays; - general constructors; - local variable initialization; - texture sampling and noise; - semantic error checking; - function prototypes. | |||
2006-01-30 | Split slang_compile.c into several smaller files - it was just too big. | Michal Krol | |
Minor fixes and cosmetic changes. |