Age | Commit message (Collapse) | Author |
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(cherry picked from commit 9a174ef4090189e19831092bb2bae4bfc5396968)
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(cherry picked from commit aeeb9bca2712dbf8540486fc584e214a8af4c7c4)
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This allows syntax like "float[8] foo, bar;"
(cherry picked from commit 0fab514ff5e7887767936427b5e02b676abebf3a)
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(cherry picked from commit b63a31b36f2e1a198c214f41e0518991b1a8fa49)
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(cherry picked from commit 87d1a26ba38e75f6988e094dbfbc0f77c0ae502b)
Conflicts:
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
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(cherry picked from commit 448156f769ebf271a6a8c03c61588c3e6c6363f0)
Conflicts:
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
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Need to add local vars of original function to the new scope's variable
list (though the DECLs were already present).
In slang_operation_copy() call slang_replace_scope() for SLANG_OPER_BLOCK_NEW_SCOPE opers.
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instructions.
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- add x86 code generator;
- add full support for uniforms in ARB_shader_objects;
- add assembly instruction: global_addr;
- reorganize #includes;
- built-in uniforms accessed by index, rather than by name;
- add some entries to x86sse rtasm;
- add configurations to VC6 projects: 'Release x86' and 'Debug x86';
- #define SLANG_X86 active only on VC6 x86 builds;
- introduce code export table for a shader;
- remove GNU license from the noise library;
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- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos);
- fix bugs and optimize array size handling;
- 2D texture sampling (needs Enable(TEXTURE_2D) to work);
- decrease built-in library assembly size by 30%.
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- general constructors allowed;
- implement noise functions (from Stefan Gustavson - thanks!)
- cosmetic stuff.
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Add experimental print functions to builtin library.
Some functionality missing:
- automatic arrays;
- general constructors;
- local variable initialization;
- texture sampling and noise;
- semantic error checking;
- function prototypes.
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Minor fixes and cosmetic changes.
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