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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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shader
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slang
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slang_emit.c
Age
Commit message (
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Author
2007-01-28
Lots of vartable clean-ups, fixes. Report an error message when we run out
Brian
2007-01-28
minor clean-ups
Brian
2007-01-27
Clean-up of var/temp allocation function parameters.
Brian
2007-01-27
Improved register allocation: allow four 'float' vars or temporaries to share...
Brian
2007-01-23
fix g++ warnings/errors
Brian
2007-01-20
Add a simple mechanism for annotating instructions for easier debugging.
Brian
2007-01-20
optimization: emit MAD instructions when possible
Brian
2007-01-20
remove unused swizzle parameter to -storage_to_src_reg()
Brian
2007-01-20
Initial implementation of OPCODE_IF/ELSE/ENDIF instructions.
Brian
2007-01-20
Reimplement && and || to do short-circuit evaluation.
Brian
2007-01-19
Implement do/while loops. Replace IR_CJUMP with IR_CJUMP0 and IR_CJUMP1 so
Brian
2007-01-19
Implement fragment discard/kill.
Brian
2007-01-18
Implement constant sharing so that 4 float constants can share a single
Brian
2007-01-18
Reimplement code for swizzling so that expressions like (p+q).x for vectors p...
Brian
2007-01-17
code clean-up, re-org. Added IR_F_TO_I support.
Brian
2007-01-17
Fix/clean-up a number of things related to variable/temporary allocation.
Brian
2007-01-16
Implement codegen for the selection operator ( b ? x : y )
Brian
2007-01-15
added IR_ELEMENT
Brian
2007-01-15
Redo the way array indexes are handled. Resolve storage location at code emi...
Brian
2007-01-15
comments
Brian
2007-01-13
Rework code related to temp register allocation, both for user variables
Brian
2007-01-11
Fix a problem with inlined "return" statements. Make some attempt to free te...
Brian
2007-01-10
checkpoint: codegen for global vars/constants now working
Brian
2007-01-10
assorted code clean-ups
Brian
2007-01-09
Implement shadow samplers and dFdx(), dFdy() code generation.
Brian
2007-01-08
implement biased texture functions
Brian
2007-01-08
Implement projective texture sampling, 3D textures. Disable some debug output.
Brian
2007-01-08
Move storage allocation functions from slang_emit.c to slang_codegen.c
Brian
2007-01-08
checkpoint: more work on variable/storage allocation
Brian
2007-01-08
Checkpoint: re-org of (global) variable allocation code. More to come...
Brian
2007-01-05
Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...
Brian
2007-01-04
update TexturesUsed[] in slang_update_inputs_outputs()
Brian
2007-01-04
compute InputsRead/OutputsWritten with slang_update_inputs_outputs()
Brian
2007-01-04
move TexturesUsed[] into gl_program since vertex programs/shaders can use tex...
Brian
2007-01-04
added texture attribs in slang_find_input()
Brian
2007-01-04
initial code to get texture sampling limping along
Brian
2006-12-22
implement unary +, -
Brian
2006-12-21
fix typos
Brian
2006-12-21
added IR_NEG for negation
Brian
2006-12-20
Uniform matrix support.
Brian
2006-12-20
New IR_COND node for evaluating conditional expressions (for if/while/for).
Brian
2006-12-18
Implement if-conditionals and while loops, added temporary resolve-branches f...
Brian
2006-12-16
Initial code for conditional constructs.
Brian
2006-12-15
start implementing relational operators
Brian
2006-12-15
code movement
Brian
2006-12-15
Lots of assorted changes.
Brian
2006-12-14
Updated #includes after splitting program.h
Brian
2006-12-14
Assorted fix-ups for the new linker.
Brian
2006-12-13
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...
Brian
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