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path: root/src/mesa/shader/slang/slang_emit.c
AgeCommit message (Expand)Author
2007-01-28Lots of vartable clean-ups, fixes. Report an error message when we run outBrian
2007-01-28minor clean-upsBrian
2007-01-27Clean-up of var/temp allocation function parameters.Brian
2007-01-27Improved register allocation: allow four 'float' vars or temporaries to share...Brian
2007-01-23fix g++ warnings/errorsBrian
2007-01-20Add a simple mechanism for annotating instructions for easier debugging.Brian
2007-01-20optimization: emit MAD instructions when possibleBrian
2007-01-20remove unused swizzle parameter to -storage_to_src_reg()Brian
2007-01-20Initial implementation of OPCODE_IF/ELSE/ENDIF instructions.Brian
2007-01-20Reimplement && and || to do short-circuit evaluation.Brian
2007-01-19Implement do/while loops. Replace IR_CJUMP with IR_CJUMP0 and IR_CJUMP1 soBrian
2007-01-19Implement fragment discard/kill.Brian
2007-01-18Implement constant sharing so that 4 float constants can share a singleBrian
2007-01-18Reimplement code for swizzling so that expressions like (p+q).x for vectors p...Brian
2007-01-17code clean-up, re-org. Added IR_F_TO_I support.Brian
2007-01-17Fix/clean-up a number of things related to variable/temporary allocation.Brian
2007-01-16Implement codegen for the selection operator ( b ? x : y )Brian
2007-01-15added IR_ELEMENTBrian
2007-01-15Redo the way array indexes are handled. Resolve storage location at code emi...Brian
2007-01-15commentsBrian
2007-01-13Rework code related to temp register allocation, both for user variablesBrian
2007-01-11Fix a problem with inlined "return" statements. Make some attempt to free te...Brian
2007-01-10checkpoint: codegen for global vars/constants now workingBrian
2007-01-10assorted code clean-upsBrian
2007-01-09Implement shadow samplers and dFdx(), dFdy() code generation.Brian
2007-01-08implement biased texture functionsBrian
2007-01-08Implement projective texture sampling, 3D textures. Disable some debug output.Brian
2007-01-08Move storage allocation functions from slang_emit.c to slang_codegen.cBrian
2007-01-08checkpoint: more work on variable/storage allocationBrian
2007-01-08Checkpoint: re-org of (global) variable allocation code. More to come...Brian
2007-01-05Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...Brian
2007-01-04update TexturesUsed[] in slang_update_inputs_outputs()Brian
2007-01-04compute InputsRead/OutputsWritten with slang_update_inputs_outputs()Brian
2007-01-04move TexturesUsed[] into gl_program since vertex programs/shaders can use tex...Brian
2007-01-04added texture attribs in slang_find_input()Brian
2007-01-04initial code to get texture sampling limping alongBrian
2006-12-22implement unary +, -Brian
2006-12-21fix typosBrian
2006-12-21added IR_NEG for negationBrian
2006-12-20Uniform matrix support.Brian
2006-12-20New IR_COND node for evaluating conditional expressions (for if/while/for).Brian
2006-12-18Implement if-conditionals and while loops, added temporary resolve-branches f...Brian
2006-12-16Initial code for conditional constructs.Brian
2006-12-15start implementing relational operatorsBrian
2006-12-15code movementBrian
2006-12-15Lots of assorted changes.Brian
2006-12-14Updated #includes after splitting program.hBrian
2006-12-14Assorted fix-ups for the new linker.Brian
2006-12-13Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...Brian