Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-04 | glsl: remove unused prototype | Brian Paul | |
2009-01-14 | glsl: propagate pragma info down into compiler from preprocessor | Brian Paul | |
2008-12-16 | mesa: fix some GLSL array regressions | Brian Paul | |
array.length() wasn't working. Swizzle mask for accessing elements of float arrays was incorrect. | |||
2008-08-16 | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul | |
2008-07-29 | mesa: rework array/struct addressing code. | Brian Paul | |
The slang_ir_storage type now has a pointer to parent storage to represent storage of an array element within an array, or a field within a struct. This fixes some problems related to addressing of fields/elements in non- trivial cases. More work to follow. | |||
2008-07-01 | mesa: make _slang_swizzle_swizzle() non-private | Brian Paul | |
2007-02-26 | Overhaul of error handling. | Brian | |
2007-01-18 | Reimplement code for swizzling so that expressions like (p+q).x for vectors ↵ | Brian | |
p and q works correctly. | |||
2007-01-13 | Rework code related to temp register allocation, both for user variables | Brian | |
and expression temporarires. Much better register utilization now. Lots of other fixes. The OpenGL GLSL "orange book" brick shader demo works now. | |||
2007-01-11 | Fix a problem with inlined "return" statements. Make some attempt to free ↵ | Brian | |
temporaries. | |||
2007-01-10 | checkpoint: codegen for global vars/constants now working | Brian | |
2007-01-08 | Move storage allocation functions from slang_emit.c to slang_codegen.c | Brian | |
2006-12-15 | Lots of assorted changes. | Brian | |
Implement assignment/move for types larger than 4 floats. Fix codegen bug for "return expr" in inlined functions. More clean-up of storage allocation code (slang_resolve_storage). | |||
2006-12-13 | Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵ | Brian | |
instructions. |