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path: root/src/mesa/shader/slang/slang_link.c
AgeCommit message (Expand)Author
2008-12-09mesa: in slang linker, replace assertion with link error when max samplers ex...Brian Paul
2008-11-24mesa: add gl_program::Input/OutputFlags[] arrayBrian Paul
2008-11-24mesa: check that varying variable qualifiers agreeBrian Paul
2008-11-24mesa: dump/debug varying vars listBrian Paul
2008-11-24mesa: add Flags field to gl_program_parameterBrian Paul
2008-11-10mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul
2008-11-10mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
2008-11-05mesa: Fix compiler warnings on Windows.Brian Paul
2008-11-01mesa: additional debug flags for glsl debug/disassemblyBrian Paul
2008-09-23mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()Brian Paul
2008-09-23mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...Brian Paul
2008-09-17mesa: fix bug in previous changes to _slang_resolve_attributes()Brian Paul
2008-09-16mesa: rework GLSL vertex attribute bindingBrian Paul
2008-08-25mesa: glsl: grab latest fixes from gallium-0.1 branchBrian Paul
2008-08-16mesa: import latest GLSL code from gallium-0.1 branchBrian Paul
2008-08-06disable debug code accidentally enabled by prev commitBrian Paul
2008-08-06mesa: glsl: count number of temp regs usedHaihao Xiang
2008-07-29mesa: glsl: only try to link shaders defining main()Brian Paul
2008-07-29mesa: assorted glsl uniform/attribute fixesBrian Paul
2008-07-02mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul
2008-07-02generate a link error if the vertex shader references too many texturesBrian Paul
2008-06-04Set the attribute as used.Brian Paul
2008-05-16Fix a program refcounting error, don't share program parameter lists.Brian Paul
2008-05-14Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul
2008-05-06implement full reference counting for vertex/fragment programsBrian
2007-07-31glGetAttribLocation always returned 1 (bug 11774)Brian
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian
2007-04-26Added error check that all varying vars needed by the fragment shader are pro...Brian
2007-04-21move allocation of shProg->Attributes earlier in functionBrian
2007-04-18Start fixing some issues with uniform variables and their types.Brian
2007-04-18call ProgramStringNotify() after linkingBrian
2007-04-12use _mesa_clear_shader_program_data()Brian
2007-03-26remove debug abort() callsBrian
2007-03-26disable printing shader program debug infoBrian
2007-03-22In _mesa_add_unnamed_constant() and _mesa_lookup_parameter_constant() allow s...Brian
2007-03-07fix incorrect HPOS write testBrian
2007-03-07Generate an error if the vertex shader does not write to gl_Position.Brian
2007-03-06fix vert/frag typoBrian
2007-02-23replace GLint with gl_state_indexBrian
2007-02-23Re-implement branching with slang_labels.Brian
2007-02-16remove dead codeBrian
2007-02-16s/_slang_link2/_slang_link/Brian
2007-02-07Use IR_LOOP to represent do-while and for-loops.Brian
2007-02-02rename slang_link2.c slang_link.cBrian
2007-02-02Remove old slang linker code.Brian
2007-02-02Remove all dependencies on the old slang interpreter/executor.Brian
2006-12-15use MAX_VARYINGBrian
2006-10-13Indent and cosmetic changes.Michal Krol
2006-05-16Fix attrib handling.Michal Krol