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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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src
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mesa
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shader
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slang
/
slang_link.c
Age
Commit message (
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Author
2009-02-02
mesa: fix GLSL issue preventing use of all 16 generic vertex attributes
Brian Paul
2009-01-15
glsl: use _mesa_sprintf()
Brian Paul
2009-01-14
glsl: support sampler arrays.
Alan Hourihane
2009-01-07
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-07
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-02
mesa: fix another "out of samplers" problem
Brian Paul
2008-12-31
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-30
mesa: better error message when running out of GLSL samplers
Brian Paul
2008-12-15
mesa: in slang linker, replace assertion with link error when max samplers ex...
Brian Paul
2008-11-24
mesa: add gl_program::Input/OutputFlags[] array
Brian Paul
2008-11-24
mesa: check that varying variable qualifiers agree
Brian Paul
2008-11-24
mesa: dump/debug varying vars list
Brian Paul
2008-11-24
mesa: add Flags field to gl_program_parameter
Brian Paul
2008-11-10
mesa: track initialization status of uniform variables. Plus, asst clean-ups.
Brian Paul
2008-11-10
mesa: fix logic error in GLSL linker when looking for main() shaders
Brian Paul
2008-11-06
mesa: update the shader programs->TexturesUsed array at link time
Brian Paul
2008-11-05
mesa: Fix compiler warnings on Windows.
Brian Paul
2008-11-01
mesa: additional debug flags for glsl debug/disassembly
Brian Paul
2008-09-23
mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()
Brian Paul
2008-09-23
mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...
Brian Paul
2008-09-17
mesa: fix bug in previous changes to _slang_resolve_attributes()
Brian Paul
2008-09-16
mesa: rework GLSL vertex attribute binding
Brian Paul
2008-08-25
mesa: glsl: grab latest fixes from gallium-0.1 branch
Brian Paul
2008-08-16
mesa: import latest GLSL code from gallium-0.1 branch
Brian Paul
2008-08-06
disable debug code accidentally enabled by prev commit
Brian Paul
2008-08-06
mesa: glsl: count number of temp regs used
Haihao Xiang
2008-07-29
mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-29
mesa: assorted glsl uniform/attribute fixes
Brian Paul
2008-07-02
mesa: when linking a shader program, make sure all the shaders compiled OK
Brian Paul
2008-07-02
generate a link error if the vertex shader references too many textures
Brian Paul
2008-06-04
Set the attribute as used.
Brian Paul
2008-05-16
Fix a program refcounting error, don't share program parameter lists.
Brian Paul
2008-05-14
Updated GLSL uniform/sampler handling from gallium-0.1 branch
Brian Paul
2008-05-06
implement full reference counting for vertex/fragment programs
Brian
2007-07-31
glGetAttribLocation always returned 1 (bug 11774)
Brian
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-04-26
Added error check that all varying vars needed by the fragment shader are pro...
Brian
2007-04-21
move allocation of shProg->Attributes earlier in function
Brian
2007-04-18
Start fixing some issues with uniform variables and their types.
Brian
2007-04-18
call ProgramStringNotify() after linking
Brian
2007-04-12
use _mesa_clear_shader_program_data()
Brian
2007-03-26
remove debug abort() calls
Brian
2007-03-26
disable printing shader program debug info
Brian
2007-03-22
In _mesa_add_unnamed_constant() and _mesa_lookup_parameter_constant() allow s...
Brian
2007-03-07
fix incorrect HPOS write test
Brian
2007-03-07
Generate an error if the vertex shader does not write to gl_Position.
Brian
2007-03-06
fix vert/frag typo
Brian
2007-02-23
replace GLint with gl_state_index
Brian
2007-02-23
Re-implement branching with slang_labels.
Brian
2007-02-16
remove dead code
Brian
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