Age | Commit message (Expand) | Author |
2008-07-02 | mesa: when linking a shader program, make sure all the shaders compiled OK | Brian Paul |
2008-07-02 | generate a link error if the vertex shader references too many textures | Brian Paul |
2008-06-04 | Set the attribute as used. | Brian Paul |
2008-05-16 | Fix a program refcounting error, don't share program parameter lists. | Brian Paul |
2008-05-14 | Updated GLSL uniform/sampler handling from gallium-0.1 branch | Brian Paul |
2008-05-06 | implement full reference counting for vertex/fragment programs | Brian |
2007-07-31 | glGetAttribLocation always returned 1 (bug 11774) | Brian |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian |
2007-04-26 | Added error check that all varying vars needed by the fragment shader are pro... | Brian |
2007-04-21 | move allocation of shProg->Attributes earlier in function | Brian |
2007-04-18 | Start fixing some issues with uniform variables and their types. | Brian |
2007-04-18 | call ProgramStringNotify() after linking | Brian |
2007-04-12 | use _mesa_clear_shader_program_data() | Brian |
2007-03-26 | remove debug abort() calls | Brian |
2007-03-26 | disable printing shader program debug info | Brian |
2007-03-22 | In _mesa_add_unnamed_constant() and _mesa_lookup_parameter_constant() allow s... | Brian |
2007-03-07 | fix incorrect HPOS write test | Brian |
2007-03-07 | Generate an error if the vertex shader does not write to gl_Position. | Brian |
2007-03-06 | fix vert/frag typo | Brian |
2007-02-23 | replace GLint with gl_state_index | Brian |
2007-02-23 | Re-implement branching with slang_labels. | Brian |
2007-02-16 | remove dead code | Brian |
2007-02-16 | s/_slang_link2/_slang_link/ | Brian |
2007-02-07 | Use IR_LOOP to represent do-while and for-loops. | Brian |
2007-02-02 | rename slang_link2.c slang_link.c | Brian |
2007-02-02 | Remove old slang linker code. | Brian |
2007-02-02 | Remove all dependencies on the old slang interpreter/executor. | Brian |
2006-12-15 | use MAX_VARYING | Brian |
2006-10-13 | Indent and cosmetic changes. | Michal Krol |
2006-05-16 | Fix attrib handling. | Michal Krol |
2006-04-25 | Remove carriage returns. | Michal Krol |
2006-04-18 | Add support for ARB_vertex_shader attrib binding and query. | Michal Krol |
2006-04-04 | More GLSL code: | Michal Krol |
2006-03-14 | More GLSL code: | Michal Krol |
2006-02-27 | More GLSL code: | Michal Krol |
2006-02-21 | More GLSL code: | Michal Krol |