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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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slang
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slang_link.c
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Commit message (
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Author
2010-02-19
mesa: restore _mesa_snprintf() - it's needed for Windows
Brian Paul
2010-02-19
Replace the _mesa_*printf() wrappers with the plain libc versions
Kristian Høgsberg
2010-02-19
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
Kristian Høgsberg
2010-02-19
Remove _mesa_memcpy in favor of plain memcpy.
Kenneth Graunke
2010-02-19
Remove _mesa_strlen in favor of plain strlen.
Kenneth Graunke
2010-02-19
Remove _mesa_strstr in favor of plain strstr.
Kenneth Graunke
2010-02-14
glsl: use new program cloning functions
Brian Paul
2010-02-04
mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean
Brian Paul
2010-01-22
Merge branch 'mesa_7_7_branch'
Brian Paul
2010-01-16
glsl: Remove unnecessary header from slang_link.c.
Vinson Lee
2009-11-23
slang: Be more robust with memory in concat_shaders().
Michal Krol
2009-11-17
Merge branch 'outputswritten64'
Ian Romanick
2009-10-27
glsl: fix memory leak
Brian Paul
2009-10-01
glsl: fix mem leak
Brian Paul
2009-09-15
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Brian Paul
2009-09-14
glsl: remove extra #version directives from concatenated shader sources
Brian Paul
2009-08-25
glsl: update a texture/sampler comment
Brian Paul
2009-08-13
glsl: fix incorrect attribute size
Brian Paul
2009-08-12
Merge branch 'new-frag-attribs'
Brian Paul
2009-08-12
glsl: add gl_Vertex, gl_Normal, etc to list of active attributes
Brian Paul
2009-08-12
glsl: move predefined shader input/output info/code to slang_builtin.c
Brian Paul
2009-07-29
mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs
Brian Paul
2009-06-26
glsl: check number of varying variables against the limit
Brian Paul
2009-06-22
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Brian Paul
2009-06-17
glsl: call _mesa_postprocess_program(), disabled
Brian Paul
2009-05-22
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Brian Paul
2009-05-08
glsl: check number of varying variables against the limit
Brian Paul
2009-05-08
glsl: set vertex/fragment program Ids to aid with debugging
Brian Paul
2009-04-02
glsl: fix segfault in linker when vertex or fragment shader was missing
Brian Paul
2009-04-01
glsl: implement compiling/linking of separate compilation units
Brian Paul
2009-02-28
mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
2009-02-20
glsl: use new IR opcodes for TEX instructions with shadow comparison
Brian Paul
2009-02-18
glsl: fix link failure for variable-indexed varying output arrays
Brian Paul
2009-02-09
mesa: merge gallium-0.2 into gallium-master-merge
Brian Paul
2009-02-06
glsl: new MESA_GLSL env var for GLSL debugging features
Brian Paul
2009-02-06
Revert "mesa: meaningless whitespace change to see if git's working (ignore)"
Brian Paul
2009-02-06
mesa: meaningless whitespace change to see if git's working (ignore)
Brian Paul
2009-02-02
mesa: fix GLSL issue preventing use of all 16 generic vertex attributes
Brian Paul
2009-01-16
Merge commit 'origin/master' into gallium-0.2
Alan Hourihane
2009-01-15
glsl: use _mesa_sprintf()
Brian Paul
2009-01-14
glsl: support sampler arrays.
Alan Hourihane
2009-01-13
glsl: support sampler arrays.
Alan Hourihane
2009-01-09
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-08
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-07
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-07
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-02
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2009-01-02
mesa: fix another "out of samplers" problem
Brian Paul
2008-12-31
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-30
Merge commit 'origin/master' into gallium-0.2
Brian Paul
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