index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mesa
/
shader
/
slang
/
slang_link.c
Age
Commit message (
Expand
)
Author
2009-01-06
mesa: add gl_program::Input/OutputFlags[] array
Brian Paul
2009-01-06
mesa: check that varying variable qualifiers agree
Brian Paul
2009-01-06
mesa: dump/debug varying vars list
Brian Paul
2009-01-06
mesa: add Flags field to gl_program_parameter
Brian Paul
2009-01-06
mesa: track initialization status of uniform variables. Plus, asst clean-ups.
Brian Paul
2008-11-10
mesa: fix logic error in GLSL linker when looking for main() shaders
Brian Paul
2008-11-06
mesa: update the shader programs->TexturesUsed array at link time
Brian Paul
2008-11-01
mesa: additional debug flags for glsl debug/disassembly
Brian Paul
2008-10-01
mesa: Fix compiler warnings on Windows.
Michal Krol
2008-09-17
mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...
Brian Paul
2008-09-17
mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()
Brian Paul
2008-09-17
mesa: fix bug in previous changes to _slang_resolve_attributes()
Brian Paul
2008-09-16
mesa: rework GLSL vertex attribute binding
Brian Paul
2008-08-19
mesa: glsl: add usage tracking for uniform vars
Brian Paul
2008-08-15
mesa: glsl: fix linking of varying vars which are arrays
Brian Paul
2008-08-07
mesa: Silence compiler warnings on Windows.
Michal Krol
2008-08-06
mesa: glsl: additional error checking
Brian Paul
2008-08-06
mesa: glsl: count number of temp regs used
Haihao Xiang
2008-07-24
mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-21
mesa: assorted glsl uniform/attribute fixes
Brian Paul
2008-07-02
mesa: when linking a shader program, make sure all the shaders compiled OK
Brian Paul
2008-06-04
Set the attribute as used.
Alan Hourihane
2008-05-16
Fix a program refcounting error, don't share program parameter lists.
Brian Paul
2008-05-14
mesa: updated comment
Brian Paul
2008-05-06
gallium: implement full reference counting for vertex/fragment programs
Brian
2008-04-04
mesa: no longer combine vertex/fragment shader parameters/uniforms
Brian
2007-10-26
turn off debug output
Brian
2007-10-26
Re-implement GLSL texture sampler variables.
Brian
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-04-26
Added error check that all varying vars needed by the fragment shader are pro...
Brian
2007-04-21
move allocation of shProg->Attributes earlier in function
Brian
2007-04-18
Start fixing some issues with uniform variables and their types.
Brian
2007-04-18
call ProgramStringNotify() after linking
Brian
2007-04-12
use _mesa_clear_shader_program_data()
Brian
2007-03-26
remove debug abort() calls
Brian
2007-03-26
disable printing shader program debug info
Brian
2007-03-22
In _mesa_add_unnamed_constant() and _mesa_lookup_parameter_constant() allow s...
Brian
2007-03-07
fix incorrect HPOS write test
Brian
2007-03-07
Generate an error if the vertex shader does not write to gl_Position.
Brian
2007-03-06
fix vert/frag typo
Brian
2007-02-23
replace GLint with gl_state_index
Brian
2007-02-23
Re-implement branching with slang_labels.
Brian
2007-02-16
remove dead code
Brian
2007-02-16
s/_slang_link2/_slang_link/
Brian
2007-02-07
Use IR_LOOP to represent do-while and for-loops.
Brian
2007-02-02
rename slang_link2.c slang_link.c
Brian
2007-02-02
Remove old slang linker code.
Brian
2007-02-02
Remove all dependencies on the old slang interpreter/executor.
Brian
2006-12-15
use MAX_VARYING
Brian
2006-10-13
Indent and cosmetic changes.
Michal Krol
[next]