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path: root/src/mesa/shader/slang/slang_link.c
AgeCommit message (Collapse)Author
2007-02-07Use IR_LOOP to represent do-while and for-loops.Brian
Also, start moving high vs. low-level instruction selection into slang_emit.c
2007-02-02rename slang_link2.c slang_link.cBrian
2007-02-02Remove old slang linker code.Brian
2007-02-02Remove all dependencies on the old slang interpreter/executor.Brian
2006-12-15use MAX_VARYINGBrian
2006-10-13Indent and cosmetic changes.Michal Krol
2006-05-16Fix attrib handling.Michal Krol
2006-04-25Remove carriage returns.Michal Krol
2006-04-18Add support for ARB_vertex_shader attrib binding and query.Michal Krol
Clean-up ARB_shaderobjects code a bit.
2006-04-04More GLSL code:Michal Krol
- add support for varyings; GLSL fixes: - pow was wrongly computed in x86 back-end;
2006-03-14More GLSL code:Michal Krol
- add texture sampling support; - fix assembly codegen bugs;
2006-02-27More GLSL code:Michal Krol
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
2006-02-21More GLSL code:Michal Krol
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.