Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-31 | glGetAttribLocation always returned 1 (bug 11774) | Brian | |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | |
of -I flags. | |||
2007-04-26 | Added error check that all varying vars needed by the fragment shader are ↵ | Brian | |
produced by vertex shader. | |||
2007-04-21 | move allocation of shProg->Attributes earlier in function | Brian | |
2007-04-18 | Start fixing some issues with uniform variables and their types. | Brian | |
2007-04-18 | call ProgramStringNotify() after linking | Brian | |
2007-04-12 | use _mesa_clear_shader_program_data() | Brian | |
2007-03-26 | remove debug abort() calls | Brian | |
2007-03-26 | disable printing shader program debug info | Brian | |
2007-03-22 | In _mesa_add_unnamed_constant() and _mesa_lookup_parameter_constant() allow ↵ | Brian | |
swizzleOut==NULL. There are times when we don't want to allow swizzling when searching for or adding vector constants. Passing NULL for swizzleOut disables swizzling. This fixes a constant/swizzle bug in link_uniform_vars(). | |||
2007-03-07 | fix incorrect HPOS write test | Brian | |
2007-03-07 | Generate an error if the vertex shader does not write to gl_Position. | Brian | |
2007-03-06 | fix vert/frag typo | Brian | |
2007-02-23 | replace GLint with gl_state_index | Brian | |
2007-02-23 | Re-implement branching with slang_labels. | Brian | |
This eliminates the NOP instructions that had been used as placeholders for branch targets. Also, fix "return" statement bug. | |||
2007-02-16 | remove dead code | Brian | |
2007-02-16 | s/_slang_link2/_slang_link/ | Brian | |
2007-02-07 | Use IR_LOOP to represent do-while and for-loops. | Brian | |
Also, start moving high vs. low-level instruction selection into slang_emit.c | |||
2007-02-02 | rename slang_link2.c slang_link.c | Brian | |
2007-02-02 | Remove old slang linker code. | Brian | |
2007-02-02 | Remove all dependencies on the old slang interpreter/executor. | Brian | |
2006-12-15 | use MAX_VARYING | Brian | |
2006-10-13 | Indent and cosmetic changes. | Michal Krol | |
2006-05-16 | Fix attrib handling. | Michal Krol | |
2006-04-25 | Remove carriage returns. | Michal Krol | |
2006-04-18 | Add support for ARB_vertex_shader attrib binding and query. | Michal Krol | |
Clean-up ARB_shaderobjects code a bit. | |||
2006-04-04 | More GLSL code: | Michal Krol | |
- add support for varyings; GLSL fixes: - pow was wrongly computed in x86 back-end; | |||
2006-03-14 | More GLSL code: | Michal Krol | |
- add texture sampling support; - fix assembly codegen bugs; | |||
2006-02-27 | More GLSL code: | Michal Krol | |
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library; | |||
2006-02-21 | More GLSL code: | Michal Krol | |
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%. |