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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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shader
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slang
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slang_link.c
Age
Commit message (
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Author
2008-11-06
mesa: update the shader programs->TexturesUsed array at link time
Brian Paul
2008-11-06
Merge commit 'origin/gallium-0.1' into gallium-0.2
Brian Paul
2008-11-06
mesa: update the shader programs->TexturesUsed array at link time
Brian Paul
2008-11-05
mesa: Fix compiler warnings on Windows.
Brian Paul
2008-11-01
Merge commit 'origin/master' into gallium-0.2
Alan Hourihane
2008-11-01
mesa: additional debug flags for glsl debug/disassembly
Brian Paul
2008-11-01
mesa: additional debug flags for glsl debug/disassembly
Brian Paul
2008-10-02
mesa: Fix compiler warnings on Windows.
Michal Krol
2008-10-01
mesa: Fix compiler warnings on Windows.
Michal Krol
2008-09-23
mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()
Brian Paul
2008-09-23
mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...
Brian Paul
2008-09-18
Merge commit 'origin/gallium-0.1' into gallium-0.2
Keith Whitwell
2008-09-17
mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...
Brian Paul
2008-09-17
mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()
Brian Paul
2008-09-17
mesa: fix bug in previous changes to _slang_resolve_attributes()
Brian Paul
2008-09-17
mesa: fix bug in previous changes to _slang_resolve_attributes()
Brian Paul
2008-09-16
mesa: rework GLSL vertex attribute binding
Brian Paul
2008-09-16
mesa: rework GLSL vertex attribute binding
Brian Paul
2008-08-25
mesa: glsl: grab latest fixes from gallium-0.1 branch
Brian Paul
2008-08-19
mesa: glsl: add usage tracking for uniform vars
Brian Paul
2008-08-16
mesa: import latest GLSL code from gallium-0.1 branch
Brian Paul
2008-08-15
mesa: glsl: fix linking of varying vars which are arrays
Brian Paul
2008-08-07
mesa: Silence compiler warnings on Windows.
Michal Krol
2008-08-06
mesa: glsl: additional error checking
Brian Paul
2008-08-06
mesa: glsl: count number of temp regs used
Haihao Xiang
2008-08-06
disable debug code accidentally enabled by prev commit
Brian Paul
2008-08-06
mesa: glsl: count number of temp regs used
Haihao Xiang
2008-07-29
mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-29
mesa: assorted glsl uniform/attribute fixes
Brian Paul
2008-07-24
mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-21
mesa: assorted glsl uniform/attribute fixes
Brian Paul
2008-07-02
mesa: when linking a shader program, make sure all the shaders compiled OK
Brian Paul
2008-07-02
mesa: when linking a shader program, make sure all the shaders compiled OK
Brian Paul
2008-07-02
generate a link error if the vertex shader references too many textures
Brian Paul
2008-06-04
Set the attribute as used.
Brian Paul
2008-06-04
Set the attribute as used.
Alan Hourihane
2008-05-16
Fix a program refcounting error, don't share program parameter lists.
Brian Paul
2008-05-16
Fix a program refcounting error, don't share program parameter lists.
Brian Paul
2008-05-14
Updated GLSL uniform/sampler handling from gallium-0.1 branch
Brian Paul
2008-05-14
mesa: updated comment
Brian Paul
2008-05-06
implement full reference counting for vertex/fragment programs
Brian
2008-05-06
gallium: implement full reference counting for vertex/fragment programs
Brian
2008-04-04
mesa: no longer combine vertex/fragment shader parameters/uniforms
Brian
2007-10-26
turn off debug output
Brian
2007-10-26
Re-implement GLSL texture sampler variables.
Brian
2007-07-31
glGetAttribLocation always returned 1 (bug 11774)
Brian
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-04-26
Added error check that all varying vars needed by the fragment shader are pro...
Brian
2007-04-21
move allocation of shProg->Attributes earlier in function
Brian
2007-04-18
Start fixing some issues with uniform variables and their types.
Brian
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