Age | Commit message (Expand) | Author |
2008-11-10 | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul |
2008-11-10 | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul |
2008-11-06 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul |
2008-11-05 | mesa: Fix compiler warnings on Windows. | Brian Paul |
2008-11-01 | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane |
2008-11-01 | mesa: additional debug flags for glsl debug/disassembly | Brian Paul |
2008-11-01 | mesa: additional debug flags for glsl debug/disassembly | Brian Paul |
2008-10-02 | mesa: Fix compiler warnings on Windows. | Michal Krol |
2008-10-01 | mesa: Fix compiler warnings on Windows. | Michal Krol |
2008-09-23 | mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs() | Brian Paul |
2008-09-23 | mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi... | Brian Paul |
2008-09-18 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Keith Whitwell |
2008-09-17 | mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi... | Brian Paul |
2008-09-17 | mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs() | Brian Paul |
2008-09-17 | mesa: fix bug in previous changes to _slang_resolve_attributes() | Brian Paul |
2008-09-17 | mesa: fix bug in previous changes to _slang_resolve_attributes() | Brian Paul |
2008-09-16 | mesa: rework GLSL vertex attribute binding | Brian Paul |
2008-09-16 | mesa: rework GLSL vertex attribute binding | Brian Paul |
2008-08-25 | mesa: glsl: grab latest fixes from gallium-0.1 branch | Brian Paul |
2008-08-19 | mesa: glsl: add usage tracking for uniform vars | Brian Paul |
2008-08-16 | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul |
2008-08-15 | mesa: glsl: fix linking of varying vars which are arrays | Brian Paul |
2008-08-07 | mesa: Silence compiler warnings on Windows. | Michal Krol |
2008-08-06 | mesa: glsl: additional error checking | Brian Paul |
2008-08-06 | mesa: glsl: count number of temp regs used | Haihao Xiang |
2008-08-06 | disable debug code accidentally enabled by prev commit | Brian Paul |
2008-08-06 | mesa: glsl: count number of temp regs used | Haihao Xiang |
2008-07-29 | mesa: glsl: only try to link shaders defining main() | Brian Paul |
2008-07-29 | mesa: assorted glsl uniform/attribute fixes | Brian Paul |
2008-07-24 | mesa: glsl: only try to link shaders defining main() | Brian Paul |
2008-07-21 | mesa: assorted glsl uniform/attribute fixes | Brian Paul |
2008-07-02 | mesa: when linking a shader program, make sure all the shaders compiled OK | Brian Paul |
2008-07-02 | mesa: when linking a shader program, make sure all the shaders compiled OK | Brian Paul |
2008-07-02 | generate a link error if the vertex shader references too many textures | Brian Paul |
2008-06-04 | Set the attribute as used. | Brian Paul |
2008-06-04 | Set the attribute as used. | Alan Hourihane |
2008-05-16 | Fix a program refcounting error, don't share program parameter lists. | Brian Paul |
2008-05-16 | Fix a program refcounting error, don't share program parameter lists. | Brian Paul |
2008-05-14 | Updated GLSL uniform/sampler handling from gallium-0.1 branch | Brian Paul |
2008-05-14 | mesa: updated comment | Brian Paul |
2008-05-06 | implement full reference counting for vertex/fragment programs | Brian |
2008-05-06 | gallium: implement full reference counting for vertex/fragment programs | Brian |
2008-04-04 | mesa: no longer combine vertex/fragment shader parameters/uniforms | Brian |
2007-10-26 | turn off debug output | Brian |
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian |
2007-07-31 | glGetAttribLocation always returned 1 (bug 11774) | Brian |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian |
2007-04-26 | Added error check that all varying vars needed by the fragment shader are pro... | Brian |