Age | Commit message (Collapse) | Author |
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This is the only method supported in GLSL 1.20 so we take a few short-cuts.
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This includes the sampler2DRect and sampler2DRectShadow types and
the texture2DRect(), texture2DRectProj(), etc. built-in functions.
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and expression temporarires. Much better register utilization now.
Lots of other fixes.
The OpenGL GLSL "orange book" brick shader demo works now.
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instructions.
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