summaryrefslogtreecommitdiff
path: root/src/mesa/shader/slang/slang_print.c
AgeCommit message (Collapse)Author
2008-12-12mesa: glsl compiler function renamingBrian Paul
2008-11-24mesa: added support for GLSL 1.20 array.length() methodBrian Paul
This is the only method supported in GLSL 1.20 so we take a few short-cuts.
2008-11-01mesa: silence warningsBrian Paul
2008-11-01mesa: glsl tree print improvementsBrian Paul
2008-08-16mesa: import latest GLSL code from gallium-0.1 branchBrian Paul
2008-07-29mesa: Silence compiler warnings on Windows.Brian Paul
2008-07-29mesa: Silence compiler warnings on Windows.Brian Paul
2008-07-29mesa: improved printingBrian Paul
2008-07-08mesa: more debug outputBrian Paul
2007-04-08support for GLSL 1.20 non-square matricesBrian
2007-03-26Get rid of SLANG_OPER_GOTO, start rewrite of 'return' handling.Brian
2007-03-26remove debug abort() callsBrian
2007-03-13improve literal printingBrian
2007-03-12Implement GL_ARB_texture_rectangle supportBrian
This includes the sampler2DRect and sampler2DRectShadow types and the texture2DRect(), texture2DRectProj(), etc. built-in functions.
2007-03-07s/equal/EQUAL/, fix bugs in logical or/and code.Brian
2007-02-16change all enum tokens to uppercaseBrian
2007-02-02remove slang_asm_string()Brian
2007-02-02remove more assembly-related codeBrian
2007-01-13Rework code related to temp register allocation, both for user variablesBrian
and expression temporarires. Much better register utilization now. Lots of other fixes. The OpenGL GLSL "orange book" brick shader demo works now.
2007-01-11tweak outputBrian
2006-12-13Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵Brian
instructions.