Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-12-10 | glsl: Increase size of array in_slang_lookup_constant from 4 to 16. | Vinson Lee | |
For some cases, _mesa_GetIntegerv reads up to params[15]. | |||
2009-12-10 | glsl: Fix array out-of-bounds access by _slang_lookup_constant. | Vinson Lee | |
2008-12-12 | mesa: more glsl function renaming | Brian Paul | |
2008-12-12 | mesa: glsl compiler function renaming | Brian Paul | |
2008-08-16 | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul | |
2008-07-29 | mesa: Silence compiler warnings on Windows. | Brian Paul | |
2008-07-29 | mesa: glsl: assorted fixes for resolving polymorphic functions | Brian Paul | |
Plus, - fix some issues in casting function arguments to format param types. - fix some vec/mat constructor bugs - find/report more syntax/semantic errors | |||
2008-07-29 | mesa: glsl: additional error detection | Brian Paul | |
Plus begin some fixes for vec/matrix constructors. | |||
2007-03-13 | Check for, simplify vec2/3/4(x). Only do call adapting for constructors. | Brian | |
2007-02-26 | Overhaul of error handling. | Brian | |
2007-02-16 | change all enum tokens to uppercase | Brian | |
2007-02-03 | Add literal_size field to slang_operation. | Brian | |
Used to track the number of components in a float/int/bool literal. Helps with some typechecking things. Fixes problems with calls such as "distance(v2, vec2(1.0, 2.0))" | |||
2007-02-02 | s/slang_assembly_typeinfo/slang_typeinfo/ | Brian | |
2007-02-02 | s/slang_assembly_name_space/slang_name_space/ | Brian | |
2007-02-02 | Move guts of slang_lookup_constant() into a new function in slang_simplify.c | Brian | |
2007-02-01 | Fix logic in _slang_simplify(): vec2() constructor case wasn't getting used. | Brian | |
2007-01-17 | New _slang_adapt_call() function. | Brian | |
This is used to modify function calls (when possible) to make the arguments map to the function parameters. This includes "unrolling" vector types and doing casts. Example: vec2 v2 = vec2(1.2, 3.4) ivec3 iv = ivec3(false, v2); Is converted into: ivec3 iv = ivec3(int(false), int(v2[0]), int(v2[1])) | |||
2007-01-15 | added vec3 constructor code | Brian | |
2006-12-13 | Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵ | Brian | |
instructions. |