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path: root/src/mesa/shader/slang/slang_simplify.h
AgeCommit message (Collapse)Author
2008-07-29mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul
Plus, - fix some issues in casting function arguments to format param types. - fix some vec/mat constructor bugs - find/report more syntax/semantic errors
2007-02-26Overhaul of error handling.Brian
2007-02-02s/slang_assembly_name_space/slang_name_space/Brian
2007-02-02Move guts of slang_lookup_constant() into a new function in slang_simplify.cBrian
2007-02-01Fix logic in _slang_simplify(): vec2() constructor case wasn't getting used.Brian
2007-01-17New _slang_adapt_call() function.Brian
This is used to modify function calls (when possible) to make the arguments map to the function parameters. This includes "unrolling" vector types and doing casts. Example: vec2 v2 = vec2(1.2, 3.4) ivec3 iv = ivec3(false, v2); Is converted into: ivec3 iv = ivec3(int(false), int(v2[0]), int(v2[1]))
2006-12-13Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵Brian
instructions.