Age | Commit message (Collapse) | Author |
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This includes the sampler2DRect and sampler2DRectShadow types and
the texture2DRect(), texture2DRectProj(), etc. built-in functions.
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and expression temporarires. Much better register utilization now.
Lots of other fixes.
The OpenGL GLSL "orange book" brick shader demo works now.
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- add x86 code generator;
- add full support for uniforms in ARB_shader_objects;
- add assembly instruction: global_addr;
- reorganize #includes;
- built-in uniforms accessed by index, rather than by name;
- add some entries to x86sse rtasm;
- add configurations to VC6 projects: 'Release x86' and 'Debug x86';
- #define SLANG_X86 active only on VC6 x86 builds;
- introduce code export table for a shader;
- remove GNU license from the noise library;
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- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos);
- fix bugs and optimize array size handling;
- 2D texture sampling (needs Enable(TEXTURE_2D) to work);
- decrease built-in library assembly size by 30%.
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- general constructors allowed;
- implement noise functions (from Stefan Gustavson - thanks!)
- cosmetic stuff.
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Add experimental print functions to builtin library.
Some functionality missing:
- automatic arrays;
- general constructors;
- local variable initialization;
- texture sampling and noise;
- semantic error checking;
- function prototypes.
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Minor fixes and cosmetic changes.
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Update OpneVMS compilesupport
Modified Files:
Mesa/src/mesa/shader/descrip.mms
Mesa/src/mesa/shader/slang/descrip.mms
Mesa/src/mesa/shader/slang/slang_compile.c
Mesa/src/mesa/shader/slang/slang_storage.c
Mesa/src/mesa/shader/slang/slang_storage.h
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generic back-end interpreter (interprets directly intermediate code)
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