Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-15 | mesa: more re-org of variable declarations in glsl compiler | Brian Paul | |
2008-12-15 | mesa: more comments, clean up | Brian Paul | |
2008-12-15 | mesa: added comments, remove unused code | Brian Paul | |
2008-12-15 | mesa: checkpoint: handle uniform vars in _slang_gen_var_decl() | Brian Paul | |
This allows uniform declarations with scalar/array initializers. The code is rough though, and will be cleaned up. | |||
2008-12-12 | mesa: place glsl constant arrays in constant memory | Brian Paul | |
For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays. | |||
2008-12-12 | mesa: code clean-up in glsl compiler | Brian Paul | |
2008-12-12 | mesa: remove unneeded swizzle init code in glsl compiler | Brian Paul | |
2008-12-12 | mesa: disable glsl debug output | Brian Paul | |
2008-12-12 | mesa: remove unused varpool code in glsl compiler | Brian Paul | |
2008-12-12 | mesa: basic array constructors work now | Brian Paul | |
For example: float[3] xxx = float[3](1.1, 2.2, 3.3); Optimizations for const-qualified arrays next. | |||
2008-12-12 | mesa: copy array_len in slang_fully_specified_type_copy() | Brian Paul | |
2008-12-12 | mesa: remove incorrect array_len assignment | Brian Paul | |
2008-12-12 | mesa: array size fix in _slang_typeof_operation() | Brian Paul | |
2008-12-12 | mesa: fix some more GLSL 1.20 array things. | Brian Paul | |
Function that return arrays should work now. | |||
2008-12-12 | mesa: more glsl function renaming | Brian Paul | |
2008-12-12 | mesa: use _slang_alloc() | Brian Paul | |
2008-12-12 | mesa: glsl compiler function renaming | Brian Paul | |
2008-12-12 | mesa: more glsl type/function movement | Brian Paul | |
2008-12-12 | mesa: move some glsl compiler functions to different files to be more consistant | Brian Paul | |
2008-12-12 | mesa: move _slang_locate_function() to different file | Brian Paul | |
2008-12-12 | mesa: remove unused fixup table code in glsl compiler | Brian Paul | |
2008-12-12 | mesa: checkpoint: GLSL 1.20 array constructors | Brian Paul | |
2008-12-11 | mesa: consolidate variable declaration initializer code for globals too | Brian Paul | |
2008-12-11 | mesa: move variable initializer IR generation into _slang_gen_var_decl() | Brian Paul | |
More code consolidation coming... | |||
2008-12-11 | mesa: simplify some glsl variable declaration code | Brian Paul | |
2008-12-11 | mesa: glsl clean-ups | Brian Paul | |
2008-12-11 | mesa: checkpoint commit of GLSL 1.20 array syntax. | Brian Paul | |
This allows things like float[3] x = float[3](1., 2., 3.); Parsing and AST construction now. Codegen not working yet. | |||
2008-12-09 | mesa: in slang linker, replace assertion with link error when max samplers ↵ | Brian Paul | |
exceeded | |||
2008-11-26 | mesa: add missing type check for function calls | Brian Paul | |
2008-11-26 | mesa: add missing size check for assignment optimization | Brian Paul | |
2008-11-26 | mesa: remove debug code | Brian Paul | |
2008-11-24 | mesa: added support for GLSL 1.20 array.length() method | Brian Paul | |
This is the only method supported in GLSL 1.20 so we take a few short-cuts. | |||
2008-11-24 | mesa: support for GLSL 1.20 array types | Brian Paul | |
This allows syntax like "float[8] foo, bar;" | |||
2008-11-24 | mesa: add gl_program::Input/OutputFlags[] array | Brian Paul | |
These arrays will indicate per-input or per-output options for vertex/fragment programs such as centroid-sampling and invariance. | |||
2008-11-24 | mesa: copy centroid/invariance/precision info in parse_init_declarator() | Brian Paul | |
2008-11-24 | mesa: check that varying variable qualifiers agree | Brian Paul | |
2008-11-24 | mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy() | Brian Paul | |
2008-11-24 | mesa: set flags for varying vars | Brian Paul | |
2008-11-24 | mesa: dump/debug varying vars list | Brian Paul | |
2008-11-24 | mesa: add Flags field to gl_program_parameter | Brian Paul | |
Only one flag defined so far: PROG_PARAM_CENTROID_BIT | |||
2008-11-21 | mesa: issue error, don't crash, when calling a prototyped, but undefined ↵ | Brian Paul | |
function Bug #18659. | |||
2008-11-21 | mesa: better variable name: s/aux/store/ | Brian Paul | |
2008-11-19 | mesa: minor comment reformattting | Brian Paul | |
2008-11-19 | mesa: glsl compiler debug code | Brian Paul | |
RETURN0 macro reports file/line before returning zero. | |||
2008-11-19 | mesa: rework GLSL array code generation | Brian Paul | |
We now express arrays in terms of indirect addressing. For example: dst = a[i]; becomes: MOV dst, TEMP[1 + TEMP[2].y]; At instruction-emit time indirect addressing is converted into ARL/ ADDR-relative form: ARL ADDR.x, TEMP[2].y; MOV dst, TEMP[1 + ADDR.x]; This fixes a number of array-related issues. Arrays of arrays and complex array/struct nesting works now. There may be some regressions, but more work is coming. | |||
2008-11-19 | mesa: don't realloc instruction buffer so often | Brian Paul | |
2008-11-19 | mesa: updated comment | Brian Paul | |
2008-11-13 | mesa: no longer need Writemask field in GLSL IR nodes | Brian Paul | |
The Swizzle and Size fields carry all the info we need now. | |||
2008-11-13 | mesa: revamp GLSL instruction emit code | Brian Paul | |
This is a step toward better array handling code. In particular, when more than one operand of an instruction uses indirect addressing, we'll need some temporary instructions and registers. By converting IR storage to instruction operands all in one place (emit_instruction()) we can be smarter about this. Also, somewhat better handling of dst register swizzle/writemask handling. This results in tighter writemasks on some instructions which is good for SOA execution. And, cleaner instruction commenting with inst_comment(). Next: remove some more dead code and additional clean-ups... | |||
2008-11-13 | mesa: remove some do-nothing GLSL code | Brian Paul | |