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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2008-07-03
mesa: regenerated file
Brian Paul
2008-07-03
mesa: additional vec4 constructor
Brian Paul
2008-07-03
mesa: fix array storage allocation bug
Brian Paul
2008-07-03
mesa: fix incorrect array size, added assertion
Brian Paul
2008-07-02
mesa: when linking a shader program, make sure all the shaders compiled OK
Brian Paul
2008-07-02
mesa: added some debug code (disabled)
Brian Paul
2008-07-02
mesa: regenerated
Brian Paul
2008-07-02
mesa: added some missing equal() notEqual() intrinsics
Brian Paul
2008-07-02
mesa: regenerated files
Brian Paul
2008-07-02
mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors
Brian Paul
2008-07-02
generate a link error if the vertex shader references too many textures
Brian Paul
2008-07-01
mesa: fix a GLSL vector subscript/writemask bug
Brian Paul
2008-07-01
mesa: move some functions
Brian Paul
2008-07-01
mesa: make _slang_swizzle_swizzle() non-private
Brian Paul
2008-07-01
mesa: better function inlining in the presence of 'return' statements
Brian Paul
2008-07-01
mesa: add/fix some IrInfo entries for debugging purposes
Brian Paul
2008-06-12
glsl: make sure we replace all output reads with temporaries
Zack Rusin
2008-06-12
glsl: fix array size initialiazers using const variables
Zack Rusin
2008-06-12
glsl: implement variable array indexes
Zack Rusin
2008-06-04
Set the attribute as used.
Brian Paul
2008-05-20
fix incorrect sampler numbering/indexing.
Brian Paul
2008-05-16
Fix a program refcounting error, don't share program parameter lists.
Brian Paul
2008-05-16
fix assertion typo: s/=/==/
Brian Paul
2008-05-14
Updated GLSL uniform/sampler handling from gallium-0.1 branch
Brian Paul
2008-05-14
fix some additional program refcounting bugs
Brian Paul
2008-05-07
Never fail `make clean'
Dan Nicholson
2008-05-06
implement full reference counting for vertex/fragment programs
Brian
2008-04-23
glcore: drop outdated sources files intented for xorg
George Sapountzis
2008-04-14
fix GL_ARB_texture_rectangle breakage
Brian Paul
2008-04-14
define #extension GL_ARB_texture_rectangle
David Flynn
2008-04-03
rewrite some of the mat*mat, mat*vec intrinsics
Brian
2008-03-14
init tmpNode to zeros
Brian
2008-03-14
mesa: fix emit_clamp() so that we don't use an output register as temporary
Brian
2008-01-31
regenerate glsl library functions
Roland Scheidegger
2008-01-31
fix w component of glsl vec4 asin
Roland Scheidegger
2007-12-04
Fix gl_FrontFacing compilation problem
Brian
2007-11-30
Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
joukj
2007-11-27
set fp->UsesKill when emitting OPCODE_KIL
Brian
2007-11-23
Fix parsing of gl_FrontLightModelProduct.sceneColor, don't segfault on variab...
Brian
2007-10-31
Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
Jouk
2007-10-26
Merge branch '965-glsl'
Zou Nan hai
2007-10-24
add to git
Brian
2007-10-24
Implement gl_PointCoord attribute for GLSL fragment shaders.
Brian
2007-10-03
Update of OpenVMS makefiles for the use of "new" include file convention
Jouk
2007-10-02
fix comment: s/branch/kill/
Brian
2007-10-02
Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
Jouk
2007-07-31
fix failure caused by undeclared variable (bug 11783)
Brian
2007-07-31
glGetAttribLocation always returned 1 (bug 11774)
Brian
2007-07-26
fix-up inlined/non-inlined function inconsistencies
Brian
2007-07-26
Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion.
Brian
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