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path: root/src/mesa/shader/slang
AgeCommit message (Collapse)Author
2008-08-20mesa: glsl: regenerated fileBrian Paul
2008-08-20mesa: glsl: better implementation of ftransform()Brian Paul
2008-08-19mesa: glsl: more writemask error checkingBrian Paul
2008-08-19mesa: glsl: added some post incr/decr error checksBrian Paul
2008-08-19mesa: glsl: limit function matching through castingBrian Paul
2008-08-19mesa: glsl: add usage tracking for uniform varsBrian Paul
Unused uniforms are no longer included in the active uniforms list.
2008-08-19mesa: glsl: put var emit/ref code into separate functionsBrian Paul
2008-08-15mesa: glsl: fix linking of varying vars which are arraysBrian Paul
2008-08-12mesa: glsl: fix error detection of writing to read-only variablesBrian Paul
2008-08-12mesa: glsl: fix commentBrian Paul
2008-08-12mesa: glsl: enable bzero() in slang_typeinfo_construct()Brian Paul
2008-08-12mesa: glsl: remove reads of output regs from fragment shaders tooBrian Paul
2008-08-12mesa: glsl: better error messagesBrian Paul
2008-08-12mesa: glsl: regenerated filesBrian Paul
2008-08-12mesa: glsl: additional constructorsBrian Paul
2008-08-12mesa: glsl: better mod() functionsBrian Paul
2008-08-11mesa: glsl: regenerated fileBrian Paul
2008-08-11mesa: glsl: change refract() functions to allow inliningBrian Paul
2008-08-11mesa: glsl: use SGE instead of SGT in step() functionsBrian Paul
2008-08-11mesa: glsl: fix bugs in refract() functions, plus minor optimizationBrian Paul
2008-08-07mesa: glsl: regenerated filesBrian Paul
2008-08-07mesa: glsl: finish up support for precision qualifiersBrian Paul
2008-08-07mesa: Extend GLSL syntax to accept type precision in full type specifiers.Michal Krol
2008-08-07mesa: Silence compiler warnings on Windows.Michal Krol
2008-08-06mesa: glsl: regenerated fileBrian Paul
2008-08-06mesa: glsl: report 'Syntax Error' instead of 'Invalid external declaration'Brian Paul
2008-08-06mesa: glsl: additional error checkingBrian Paul
2008-08-06mesa: glsl: check for rect tex samplersBrian Paul
2008-08-06mesa: glsl: disallow initializers for varying varsBrian Paul
2008-08-06mesa: glsl: more type checking for attribute/varying/uniform vars/localsBrian Paul
2008-08-06mesa: glsl: check that attribute vars are of float/vec/mat typeBrian Paul
2008-08-06mesa: glsl: more assignment type checkingBrian Paul
Also that const declarations have initializers and that uniforms/samplers can't have initializers.
2008-08-06mesa: glsl: fix SLANG_OPER_VARIABLE_DECL type checking caseBrian Paul
2008-08-06mesa: glsl: count number of temp regs usedHaihao Xiang
2008-08-05mesa: glsl: code consolidation in _slang_gen_declaration()Brian Paul
2008-08-05mesa: glsl: disallow user-defined functions/vars prefixed with gl_Brian Paul
2008-08-05mesa: glsl: additional type checking for assignments, inequalitiesBrian Paul
2008-08-05mesa: glsl: generate error for main(any args)Brian Paul
2008-08-05mesa: glsl: regenerated fileBrian Paul
2008-08-05mesa: glsl: remove invalid use of f.x syntax where f is a floatBrian Paul
2008-08-05mesa: glsl: re-enable assignment type checkingBrian Paul
2008-08-05mesa: glsl: regenerated filesBrian Paul
2008-08-05mesa: glsl: re-org of intermediate/temp storageBrian Paul
Simplify the code for allocating storage for intermediate results. Use fewer temps in some cases. Also, use new asm vec4_move intrinsic instead of regular assigments in various constructors. For example: float f; vec3 v; v.xyz = f; is not legal GLSL, so do this instead: __asm vec4_move v.xyz, f; // note: f will auto-expand into f.xxxx Plus, fix assorted bugs in structure comparison.
2008-08-05mesa: glsl: disable broken assignment type checking for nowBrian Paul
2008-08-04mesa: glsl: check struct types in _slang_assignment_compatible()Brian Paul
2008-08-04mesa: glsl: varying vars can't be user-defined structsBrian Paul
2008-08-04mesa: glsl: regenerated filesBrian Paul
2008-08-04mesa: glsl: added vec4(ivec4) constructorBrian Paul
2008-08-04mesa: glsl: if/while/do condition must be booleanBrian Paul
2008-08-04mesa: glsl: additional type checking for ?: and = operatorsBrian Paul