Age | Commit message (Expand) | Author |
2007-01-13 | Rework code related to temp register allocation, both for user variables | Brian |
2007-01-13 | slang_variable_scope now stores array of pointers to slang_variables. | Brian |
2007-01-13 | added another vec4 constructor, updated += operator | Brian |
2007-01-11 | Fix a problem with inlined "return" statements. Make some attempt to free te... | Brian |
2007-01-11 | disable some code that'll eventually go away | Brian |
2007-01-11 | new vec3 constructor, replace float_add w/ vec4_add | Brian |
2007-01-11 | tweak output | Brian |
2007-01-10 | checkpoint: codegen for global vars/constants now working | Brian |
2007-01-10 | checkpoint: codegen for global vars w/ initializers | Brian |
2007-01-10 | assorted code clean-ups | Brian |
2007-01-09 | get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB | Brian |
2007-01-09 | clean up a bunch of program parameter stuff | Brian |
2007-01-09 | Implement vertex attribute binding. | Brian |
2007-01-09 | remove old comment | Brian |
2007-01-09 | Vertex program texture samplers done, but untested (need to add TEX/TXB to | Brian |
2007-01-09 | Implement shadow samplers and dFdx(), dFdy() code generation. | Brian |
2007-01-08 | implement biased texture functions | Brian |
2007-01-08 | added 1D texture functions | Brian |
2007-01-08 | update texture1D functions | Brian |
2007-01-08 | Implement projective texture sampling, 3D textures. Disable some debug output. | Brian |
2007-01-08 | Move some code around, add some comments. | Brian |
2007-01-08 | Move storage allocation functions from slang_emit.c to slang_codegen.c | Brian |
2007-01-08 | checkpoint: more work on variable/storage allocation | Brian |
2007-01-08 | Checkpoint: re-org of (global) variable allocation code. More to come... | Brian |
2007-01-05 | Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope... | Brian |
2007-01-04 | update TexturesUsed[] in slang_update_inputs_outputs() | Brian |
2007-01-04 | update TexturesUsed[] in slang_update_inputs_outputs() | Brian |
2007-01-04 | compute InputsRead/OutputsWritten with slang_update_inputs_outputs() | Brian |
2007-01-04 | move TexturesUsed[] into gl_program since vertex programs/shaders can use tex... | Brian |
2007-01-04 | added texture attribs in slang_find_input() | Brian |
2007-01-04 | initial code to get texture sampling limping along | Brian |
2007-01-04 | temporary disable some memory deallocations to work around a memory corruptio... | Brian |
2007-01-04 | Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code. | Brian |
2006-12-22 | fix typos | Brian |
2006-12-22 | implement unary +, - | Brian |
2006-12-21 | chmod a-x | Brian |
2006-12-21 | checkpoint: pre/post incr/decr operators | Brian |
2006-12-21 | checkpoint: rewrite vec/mat products | Brian |
2006-12-21 | fix typos | Brian |
2006-12-21 | added IR_NEG for negation | Brian |
2006-12-21 | checkpoint: matrix/float, unary negation rewrite | Brian |
2006-12-21 | checkpoint: ivec/int and mat/mat operations | Brian |
2006-12-21 | checkpoint: more basic math rewritting | Brian |
2006-12-20 | checkpoint: re-org assignment operator functions | Brian |
2006-12-20 | checkpoint: more basic math operator re-org | Brian |
2006-12-20 | Checkpoing: re-organization of basic arithmetic functions. | Brian |
2006-12-20 | Uniform matrix support. | Brian |
2006-12-20 | New IR_COND node for evaluating conditional expressions (for if/while/for). | Brian |
2006-12-20 | use cast wrappers for sanity checking | Brian |
2006-12-19 | Clean-up and re-org of the main GLSL object types. | Brian |