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path: root/src/mesa/shader/slang
AgeCommit message (Expand)Author
2008-07-02mesa: added some missing equal() notEqual() intrinsicsBrian Paul
2008-07-02mesa: disable some debug assertionsBrian Paul
2008-07-02mesa: regenerated filesBrian Paul
2008-07-02mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul
2008-07-01mesa: fix a GLSL vector subscript/writemask bugBrian Paul
2008-07-01mesa: move some functionsBrian Paul
2008-07-01mesa: make _slang_swizzle_swizzle() non-privateBrian Paul
2008-07-01mesa: better function inlining in the presence of 'return' statementsBrian Paul
2008-07-01mesa: add/fix some IrInfo entries for debugging purposesBrian Paul
2008-06-24mesa: Use appropriate unsigned/signed, float/integer types.José Fonseca
2008-06-12glsl: make sure we replace all output reads with temporariesZack Rusin
2008-06-12glsl: implement variable array indexesZack Rusin
2008-06-09glsl: fix array size initialiazers using const variablesZack Rusin
2008-06-04Set the attribute as used.Alan Hourihane
2008-05-20fix incorrect sampler numbering/indexing.Brian Paul
2008-05-16Fix a program refcounting error, don't share program parameter lists.Brian Paul
2008-05-14fix-up inlined/non-inlined function inconsistenciesBrian Paul
2008-05-14mesa: rm unneeded fileBrian Paul
2008-05-14mesa: prefix rm command with -Brian Paul
2008-05-14rewrite some of the mat*mat, mat*vec intrinsicsBrian Paul
2008-05-14mesa: regenerate slang built-in data (asin(vec4) fix)Brian Paul
2008-05-14mesa: fix missing w assignment in asin(vec4)Brian Paul
2008-05-14mesa: updated commentBrian Paul
2008-05-14mesa: minor bug fixes from masterBrian Paul
2008-05-14mesa: dead code removalBrian Paul
2008-05-14mesa: minor bug fixes, null ptr checks, dead code removalBrian Paul
2008-05-14mesa: fix errors in LightModelProduct state, other misc error casesBrian Paul
2008-05-14fix some additional program refcounting bugsBrian Paul
2008-05-06gallium: implement full reference counting for vertex/fragment programsBrian
2008-04-14fix GL_ARB_texture_rectangle breakageBrian Paul
2008-04-14mesa: define #extension GL_ARB_texture_rectangleDavid Flynn
2008-04-07mesa: call _mesa_remove_varying_reads() after compiling vertex shadersBrian
2008-04-04mesa: no longer combine vertex/fragment shader parameters/uniformsBrian
2008-03-14mesa: init tmpNode to zerosBrian Paul
2008-03-14mesa: fix emit_clamp() so that we don't use an output register as temporaryBrian Paul
2008-03-13mesa: fix (harmless?) assignment in assertKeith Whitwell
2008-02-25Remove files of unsupported build systems.José Fonseca
2007-10-29Rename 'mms-config.' to 'mms.config'.Michal Krol
2007-10-26turn off debug outputBrian
2007-10-26Re-implement GLSL texture sampler variables.Brian
2007-10-24add to gitBrian
2007-10-24Implement gl_PointCoord attribute for GLSL fragment shaders.Brian
2007-07-26Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion.Brian
2007-07-26generate error upon writing to varying var in fragment program (bug 11733)Brian
2007-07-24call ctx->Driver.NewProgram() instead of _mesa_new_program()Brian
2007-07-12fix swizzle-related bug 11534Brian
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian
2007-07-03added vec2(vec4) constructor, bug 11404Brian
2007-07-03add code for stpq, rgba writemasks in make_writemask(), bug 11404Brian
2007-05-14comment about fixing uniform structsBrian