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path: root/src/mesa/shader/slang
AgeCommit message (Collapse)Author
2006-12-20Checkpoing: re-organization of basic arithmetic functions.Brian
2006-12-20Uniform matrix support.Brian
Implement _mesa_uniform_matrix() Support for program parameters/uniforms with more than 4 elements. Store 4x4 matrices in column-major order in registers. Update mat mul built-in functions accordingly.
2006-12-20New IR_COND node for evaluating conditional expressions (for if/while/for).Brian
2006-12-20use cast wrappers for sanity checkingBrian
2006-12-19Clean-up and re-org of the main GLSL object types.Brian
Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them.
2006-12-19lots of clean-up and re-orgBrian
2006-12-19additional error checkingBrian
2006-12-19new error msgBrian
2006-12-19rewrite +=, -= etc for floatsBrian
2006-12-18Implement array indexing of simple vec2/3/4 types. A bit of a hack for now...Brian
2006-12-18Generate IR code for for/while loops, break and continue statements.Brian
2006-12-18Implement if-conditionals and while loops, added temporary resolve-branches ↵Brian
function in linker.
2006-12-18Use _mesa_free_linked_program_data()Brian
2006-12-18commentsBrian
2006-12-16Initial code for conditional constructs.Brian
2006-12-15start implementing relational operatorsBrian
2006-12-15start rewriting the matrix/vector functionsBrian
2006-12-15code movementBrian
2006-12-15Lots of assorted changes.Brian
Implement assignment/move for types larger than 4 floats. Fix codegen bug for "return expr" in inlined functions. More clean-up of storage allocation code (slang_resolve_storage).
2006-12-15redo mat4 addition, mat4 constructor from vec4sBrian
2006-12-15use MAX_VARYINGBrian
2006-12-15use MAX_VARYINGBrian
2006-12-15more debug outputBrian
2006-12-14include prog_print.hBrian
2006-12-14Updated #includes after splitting program.hBrian
2006-12-14Assorted fix-ups for the new linker.Brian
Disable some of the excessive debug output.
2006-12-14The new linker actually does a few things right now:Brian
The varying vars used by the vertex and fragment shader are merged so they agree. Similarly, uniforms are merged (along with constants, etc). The vertex/fragment program instructions are then cloned and rewritten with the newly resolved uniform/varying locations.
2006-12-13Obsolete.Brian
2006-12-13Remove unused 3Dlabs code.Brian
2006-12-13Remove unused 3Dlabs code.Brian
2006-12-13Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.Brian
2006-12-13Rewrite/simplify most built-in functions to use updated set of __asm ↵Brian
instructions.
2006-12-13Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵Brian
instructions.
2006-11-28indent, comments, etcBrian Paul
2006-11-27commentsBrian Paul
2006-11-24call slang_variable_construct() inside slang_variable_scope_grow()Brian Paul
2006-11-24new slang_variable_scope_grow() functionBrian Paul
2006-11-23const correctness, clean-upsBrian Paul
2006-11-23indentBrian Paul
2006-11-23move commentsBrian Paul
2006-11-23indentBrian Paul
2006-11-23clean-up, commentsBrian Paul
2006-11-22indentBrian Paul
2006-11-22const correctnessBrian Paul
2006-11-22new commentsBrian Paul
2006-11-22clean-up, commentsBrian Paul
2006-11-22reindentBrian Paul
2006-11-22fix commentsBrian Paul
2006-11-21list header files in sources files (Dan Nicholson)Brian Paul
2006-11-18move fix-up code into new slang_fixup_save() functionBrian Paul