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path: root/src/mesa/shader/slang
AgeCommit message (Expand)Author
2009-06-10glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul
2009-06-10glsl: Handle continuation characters in preprocessor.Michal Krol
2009-06-10glsl: Fix symbol replacement handling in preprocessor.Michal Krol
2009-06-09glsl: Expand nested preprocessor macros.Michal Krol
2009-06-08glsl: Fix preprocessor define argument parsing for dead sections.Michal Krol
2009-06-08glsl: preprocessor debug code (disabled)Brian Paul
2009-05-22mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul
2009-05-08glsl: check number of varying variables against the limitBrian Paul
2009-05-08glsl: set vertex/fragment program Ids to aid with debuggingBrian Paul
2009-04-27Avoid a segfault in shader compilationRobert Ellison
2009-04-14mesa: merge the prog_src_register::NegateBase and NegateAbs fieldsBrian Paul
2009-04-07glsl: don't optimize program if MESA_GLSL=noptBrian Paul
2009-04-02glsl: fix segfault in linker when vertex or fragment shader was missingBrian Paul
2009-04-01glsl: implement compiling/linking of separate compilation unitsBrian Paul
2009-04-01glsl: fix texgen state variable tokens in emit_statevars()Brian Paul
2009-03-25slang: ensure structure elements have their array length setAlan Hourihane
2009-03-20slang: Use _mesa_snprintf() wrapper.Michal Krol
2009-03-19slang: initialize the contextAlan Hourihane
2009-03-19slang: support uniform arraysAlan Hourihane
2009-03-19glsl: change GLSL #pragma initializationBrian Paul
2009-03-19glsl: when debug pragma is on, emit comments about function calls/inlinesBrian Paul
2009-03-19slang: if/else/break & if/else/continue work for unrolled loopsAlan Hourihane
2009-03-18slang: redo the last commit for if/break & if/continue tests as itAlan Hourihane
2009-03-18Revert "slang: if we detect an if/break or if/continue within a loop and we're"Alan Hourihane
2009-03-18slang: if we detect an if/break or if/continue within a loop and we'reAlan Hourihane
2009-03-10glsl: remove _slang_attach_storage() functionBrian Paul
2009-03-10glsl: some clean-ups, remove old assertions, add new assertionsBrian Paul
2009-03-10glsl: remove stray/unneeded totalSize assignmentBrian Paul
2009-03-10glsl: fix typo: s/vec4_tex1d_proj/vec4_tex_1d_proj/Brian Paul
2009-03-07mesa: gl_register_file enum typedefBrian Paul
2009-03-06glsl: call the program optimizerBrian Paul
2009-02-28mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul
2009-02-24glsl: silence warningBrian Paul
2009-02-23glsl: yet another swizzled expression fixBrian Paul
2009-02-23glsl: fix another swizzle-related bugBrian Paul
2009-02-20glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul
2009-02-20glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul
2009-02-20glsl: fix vec4_texp_rect IR code (need projective version)Brian Paul
2009-02-18glsl: fix link failure for variable-indexed varying output arraysBrian Paul
2009-02-18glsl: fix a swizzle-related regressionBrian Paul
2009-02-17glsl: fix mistake in a commentBrian Paul
2009-02-17glsl: fix an array indexing bugBrian Paul
2009-02-16glsl: silence some uninit var warningsBrian Paul
2009-02-09mesa: merge gallium-0.2 into gallium-master-mergeBrian Paul
2009-02-06glsl: new MESA_GLSL env var for GLSL debugging featuresBrian Paul
2009-02-06Revert "mesa: meaningless whitespace change to see if git's working (ignore)"Brian Paul
2009-02-06mesa: meaningless whitespace change to see if git's working (ignore)Brian Paul
2009-02-04glsl: use _slang_var_swizzle() in a few places to simplify the code.Brian Paul
2009-02-04glsl: remove unused prototypeBrian Paul
2009-02-04glsl: replace assertion with conditional in _slang_pop_var_table()Brian Paul