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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2009-06-10
glsl: fix warnings, update comments, s/TRUE/GL_TRUE/
Brian Paul
2009-06-10
glsl: Handle continuation characters in preprocessor.
Michal Krol
2009-06-10
glsl: Fix symbol replacement handling in preprocessor.
Michal Krol
2009-06-09
glsl: Expand nested preprocessor macros.
Michal Krol
2009-06-08
glsl: Fix preprocessor define argument parsing for dead sections.
Michal Krol
2009-06-08
glsl: preprocessor debug code (disabled)
Brian Paul
2009-05-22
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Brian Paul
2009-05-08
glsl: check number of varying variables against the limit
Brian Paul
2009-05-08
glsl: set vertex/fragment program Ids to aid with debugging
Brian Paul
2009-04-27
Avoid a segfault in shader compilation
Robert Ellison
2009-04-14
mesa: merge the prog_src_register::NegateBase and NegateAbs fields
Brian Paul
2009-04-07
glsl: don't optimize program if MESA_GLSL=nopt
Brian Paul
2009-04-02
glsl: fix segfault in linker when vertex or fragment shader was missing
Brian Paul
2009-04-01
glsl: implement compiling/linking of separate compilation units
Brian Paul
2009-04-01
glsl: fix texgen state variable tokens in emit_statevars()
Brian Paul
2009-03-25
slang: ensure structure elements have their array length set
Alan Hourihane
2009-03-20
slang: Use _mesa_snprintf() wrapper.
Michal Krol
2009-03-19
slang: initialize the context
Alan Hourihane
2009-03-19
slang: support uniform arrays
Alan Hourihane
2009-03-19
glsl: change GLSL #pragma initialization
Brian Paul
2009-03-19
glsl: when debug pragma is on, emit comments about function calls/inlines
Brian Paul
2009-03-19
slang: if/else/break & if/else/continue work for unrolled loops
Alan Hourihane
2009-03-18
slang: redo the last commit for if/break & if/continue tests as it
Alan Hourihane
2009-03-18
Revert "slang: if we detect an if/break or if/continue within a loop and we're"
Alan Hourihane
2009-03-18
slang: if we detect an if/break or if/continue within a loop and we're
Alan Hourihane
2009-03-10
glsl: remove _slang_attach_storage() function
Brian Paul
2009-03-10
glsl: some clean-ups, remove old assertions, add new assertions
Brian Paul
2009-03-10
glsl: remove stray/unneeded totalSize assignment
Brian Paul
2009-03-10
glsl: fix typo: s/vec4_tex1d_proj/vec4_tex_1d_proj/
Brian Paul
2009-03-07
mesa: gl_register_file enum typedef
Brian Paul
2009-03-06
glsl: call the program optimizer
Brian Paul
2009-02-28
mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
2009-02-24
glsl: silence warning
Brian Paul
2009-02-23
glsl: yet another swizzled expression fix
Brian Paul
2009-02-23
glsl: fix another swizzle-related bug
Brian Paul
2009-02-20
glsl: use new IR opcodes for TEX instructions with shadow comparison
Brian Paul
2009-02-20
glsl: rename GLSL texture assembly instructions to be more legible
Brian Paul
2009-02-20
glsl: fix vec4_texp_rect IR code (need projective version)
Brian Paul
2009-02-18
glsl: fix link failure for variable-indexed varying output arrays
Brian Paul
2009-02-18
glsl: fix a swizzle-related regression
Brian Paul
2009-02-17
glsl: fix mistake in a comment
Brian Paul
2009-02-17
glsl: fix an array indexing bug
Brian Paul
2009-02-16
glsl: silence some uninit var warnings
Brian Paul
2009-02-09
mesa: merge gallium-0.2 into gallium-master-merge
Brian Paul
2009-02-06
glsl: new MESA_GLSL env var for GLSL debugging features
Brian Paul
2009-02-06
Revert "mesa: meaningless whitespace change to see if git's working (ignore)"
Brian Paul
2009-02-06
mesa: meaningless whitespace change to see if git's working (ignore)
Brian Paul
2009-02-04
glsl: use _slang_var_swizzle() in a few places to simplify the code.
Brian Paul
2009-02-04
glsl: remove unused prototype
Brian Paul
2009-02-04
glsl: replace assertion with conditional in _slang_pop_var_table()
Brian Paul
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