Age | Commit message (Collapse) | Author |
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point coord
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Calls to glBindAttribLocation() should not take effect until the next time
that glLinkProgram() is called.
gl_shader_program::Attributes now just contains user-defined bindings.
gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
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Need to remove the 'nil' components before swizzling a swizzle
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Unused uniforms are no longer included in the active uniforms list.
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Also that const declarations have initializers and that uniforms/samplers
can't have initializers.
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