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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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shader
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slang
Age
Commit message (
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Author
2007-01-08
implement biased texture functions
Brian
2007-01-08
added 1D texture functions
Brian
2007-01-08
update texture1D functions
Brian
2007-01-08
Implement projective texture sampling, 3D textures. Disable some debug output.
Brian
2007-01-08
Move some code around, add some comments.
Brian
2007-01-08
Move storage allocation functions from slang_emit.c to slang_codegen.c
Brian
2007-01-08
checkpoint: more work on variable/storage allocation
Brian
2007-01-08
Checkpoint: re-org of (global) variable allocation code. More to come...
Brian
2007-01-05
Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...
Brian
2007-01-04
update TexturesUsed[] in slang_update_inputs_outputs()
Brian
2007-01-04
update TexturesUsed[] in slang_update_inputs_outputs()
Brian
2007-01-04
compute InputsRead/OutputsWritten with slang_update_inputs_outputs()
Brian
2007-01-04
move TexturesUsed[] into gl_program since vertex programs/shaders can use tex...
Brian
2007-01-04
added texture attribs in slang_find_input()
Brian
2007-01-04
initial code to get texture sampling limping along
Brian
2007-01-04
temporary disable some memory deallocations to work around a memory corruptio...
Brian
2007-01-04
Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.
Brian
2006-12-22
fix typos
Brian
2006-12-22
implement unary +, -
Brian
2006-12-21
chmod a-x
Brian
2006-12-21
checkpoint: pre/post incr/decr operators
Brian
2006-12-21
checkpoint: rewrite vec/mat products
Brian
2006-12-21
fix typos
Brian
2006-12-21
added IR_NEG for negation
Brian
2006-12-21
checkpoint: matrix/float, unary negation rewrite
Brian
2006-12-21
checkpoint: ivec/int and mat/mat operations
Brian
2006-12-21
checkpoint: more basic math rewritting
Brian
2006-12-20
checkpoint: re-org assignment operator functions
Brian
2006-12-20
checkpoint: more basic math operator re-org
Brian
2006-12-20
Checkpoing: re-organization of basic arithmetic functions.
Brian
2006-12-20
Uniform matrix support.
Brian
2006-12-20
New IR_COND node for evaluating conditional expressions (for if/while/for).
Brian
2006-12-20
use cast wrappers for sanity checking
Brian
2006-12-19
Clean-up and re-org of the main GLSL object types.
Brian
2006-12-19
lots of clean-up and re-org
Brian
2006-12-19
additional error checking
Brian
2006-12-19
new error msg
Brian
2006-12-19
rewrite +=, -= etc for floats
Brian
2006-12-18
Implement array indexing of simple vec2/3/4 types. A bit of a hack for now...
Brian
2006-12-18
Generate IR code for for/while loops, break and continue statements.
Brian
2006-12-18
Implement if-conditionals and while loops, added temporary resolve-branches f...
Brian
2006-12-18
Use _mesa_free_linked_program_data()
Brian
2006-12-18
comments
Brian
2006-12-16
Initial code for conditional constructs.
Brian
2006-12-15
start implementing relational operators
Brian
2006-12-15
start rewriting the matrix/vector functions
Brian
2006-12-15
code movement
Brian
2006-12-15
Lots of assorted changes.
Brian
2006-12-15
redo mat4 addition, mat4 constructor from vec4s
Brian
2006-12-15
use MAX_VARYING
Brian
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