Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-11-07 | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually ↵ | Brian Paul | |
emitted yet though) | |||
2008-11-07 | mesa: include shader/prog_instruction.h | Brian Paul | |
Seems to fix a mysteriously missing build dependency. | |||
2008-11-06 | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul | |
Trunc is a more accurate description; there's no type conversion involved. | |||
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | |
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | |||
2008-11-05 | mesa: Fix compiler warnings on Windows. | Brian Paul | |
cherry-picked subset of a77976d2ee578d0483c64f2aa41719bbae9c1c97 | |||
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul | |
Expressions like array[i] + array[j] didn't work properly before. | |||
2008-11-05 | mesa: remove extra \n from printf string | Brian Paul | |
2008-11-04 | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul | |
The swizzle mask for such variables wasn't set up properly. | |||
2008-11-01 | mesa: silence warnings | Brian Paul | |
2008-11-01 | mesa: do scope replacement for while/for loops too | Brian Paul | |
This fixes a function inlining bug involving vars declared inside loop bodies. | |||
2008-11-01 | mesa: glsl tree print improvements | Brian Paul | |
2008-11-01 | mesa: fix assignment / parameter passing of sampler types | Brian Paul | |
2008-11-01 | mesa: additional debug flags for glsl debug/disassembly | Brian Paul | |
2008-10-31 | mesa: fix some bugs with precision qualifier parsing | Brian Paul | |
2008-10-31 | mesa: do scope replacement for variable initializers too | Brian Paul | |
2008-10-31 | mesa: fix copy/paste error in GLSL error msg | Brian Paul | |
2008-09-25 | mesa: prevent the slang code generator from aborting when faced with a ↵ | Sam Hocevar | |
sampler variable redeclaration. | |||
2008-09-23 | mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs() | Brian Paul | |
2008-09-23 | mesa: new gl_fragment_program fields indicating use of fog, front-facing, ↵ | Brian Paul | |
point coord (cherry picked from commit d7a7b0a10dd355fbeb7a404091a42d4ab558c820) | |||
2008-09-17 | mesa: fix bug in previous changes to _slang_resolve_attributes() | Brian Paul | |
2008-09-16 | mesa: rework GLSL vertex attribute binding | Brian Paul | |
Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings. | |||
2008-08-25 | mesa: glsl: regenerated file | Brian Paul | |
2008-08-25 | mesa: glsl: grab latest fixes from gallium-0.1 branch | Brian Paul | |
Includes: 1. Fixes failed asserting about bad swizzles in src reg emit. 2. Tracks uniform var usage. 3. Emit exp() in terms of EXP2 instruction. | |||
2008-08-16 | mesa: turn off 'x' bit misset on a few .h and .syn files | Brian Paul | |
2008-08-16 | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul | |
2008-08-06 | disable debug code accidentally enabled by prev commit | Brian Paul | |
2008-08-06 | mesa: glsl: count number of temp regs used | Haihao Xiang | |
2008-07-29 | mesa: glsl: remove old assertion (fixes glsl/bitmap.c) | Brian Paul | |
2008-07-29 | mesa: disable debug code | Brian Paul | |
2008-07-29 | mesa: regenerated files | Brian Paul | |
2008-07-29 | mesa: Silence compiler warnings on Windows. | Brian Paul | |
2008-07-29 | mesa: cast to fix warning | Brian Paul | |
2008-07-29 | mesa: fix bug/failure in recursive function inlining | Brian Paul | |
Fixes a failure for cases such as y = f(a, f(a, b)) All the usual tests still pass but regressions are possible... | |||
2008-07-29 | mesa: glsl: silence warning (s/int/GLuint) | Brian Paul | |
2008-07-29 | mesa: remove stray debug code | Brian Paul | |
2008-07-29 | mesa: glsl: assorted fixes for resolving polymorphic functions | Brian Paul | |
Plus, - fix some issues in casting function arguments to format param types. - fix some vec/mat constructor bugs - find/report more syntax/semantic errors | |||
2008-07-29 | mesa: glsl: re-order some constructors | Brian Paul | |
2008-07-29 | mesa: glsl: remove unneeded operators | Brian Paul | |
2008-07-29 | mesa: glsl: added null ptr check | Brian Paul | |
2008-07-29 | mesa: glsl: additional error detection | Brian Paul | |
Plus begin some fixes for vec/matrix constructors. | |||
2008-07-29 | mesa: gls: fix broken else clause of conditional break/continue | Brian Paul | |
In the following case: for () { if (cond) break; // or continue; else something; } The "something" block didn't get emitted. | |||
2008-07-29 | mesa: glsl: only try to link shaders defining main() | Brian Paul | |
2008-07-29 | mesa: Silence compiler warning on windows. | Michal Krol | |
2008-07-29 | mesa: glsl: fix/simplify array element handling | Brian Paul | |
Also fix bug in comparing large structs/arrays. | |||
2008-07-29 | mesa: glsl: mark constructor params as const | Brian Paul | |
2008-07-29 | mesa: glsl: rework swizzle storage handling | Brian Paul | |
Build on the heirarchal approach implemented for arrays/structs. | |||
2008-07-29 | mesa: fix uninitialized var | Brian Paul | |
2008-07-29 | mesa: glsl: implement constructor functions for user-defined types | Brian Paul | |
2008-07-29 | mesa: initial support for GLSL struct/array comparisons | Brian Paul | |
2008-07-29 | mesa: added null ptr check (error handling case) | Brian Paul | |