Age | Commit message (Collapse) | Author |
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Contains the normalized fragment position within a point sprite.
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into 965-glsl
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of -I flags.
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into 965-glsl
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exp() was using __asm float_exp (OPCODE_EXP) but that computes base two, not e.
See bug 10907.
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modified: src/mesa/descrip.mms
modified: src/mesa/drivers/osmesa/descrip.mms
modified: src/mesa/drivers/x11/descrip.mms
modified: src/mesa/main/descrip.mms
modified: src/mesa/shader/descrip.mms
modified: src/mesa/shader/slang/descrip.mms
modified: src/mesa/swrast/descrip.mms
modified: src/mesa/swrast_setup/descrip.mms
modified: src/mesa/tnl/descrip.mms
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substitution.
We had been taking a short-cut w/ asm inlines by just using parameters in order
rather than doing full formal parameter -> actual argument substitution like
ordinary inlined function calls. This worked in all cases but one: mix() in
which the parameters were used in a different order.
This fixes bug 10821.
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produced by vertex shader.
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Instead of doing intricate malloc/free tracking during compiling, allocate
everything (which would be discarded after compiling) from a pool that can
be freed en masse when done.
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