Age | Commit message (Expand) | Author |
2008-06-09 | glsl: fix array size initialiazers using const variables | Zack Rusin |
2008-06-04 | Set the attribute as used. | Alan Hourihane |
2008-05-20 | fix incorrect sampler numbering/indexing. | Brian Paul |
2008-05-16 | Fix a program refcounting error, don't share program parameter lists. | Brian Paul |
2008-05-14 | fix-up inlined/non-inlined function inconsistencies | Brian Paul |
2008-05-14 | mesa: rm unneeded file | Brian Paul |
2008-05-14 | mesa: prefix rm command with - | Brian Paul |
2008-05-14 | rewrite some of the mat*mat, mat*vec intrinsics | Brian Paul |
2008-05-14 | mesa: regenerate slang built-in data (asin(vec4) fix) | Brian Paul |
2008-05-14 | mesa: fix missing w assignment in asin(vec4) | Brian Paul |
2008-05-14 | mesa: updated comment | Brian Paul |
2008-05-14 | mesa: minor bug fixes from master | Brian Paul |
2008-05-14 | mesa: dead code removal | Brian Paul |
2008-05-14 | mesa: minor bug fixes, null ptr checks, dead code removal | Brian Paul |
2008-05-14 | mesa: fix errors in LightModelProduct state, other misc error cases | Brian Paul |
2008-05-14 | fix some additional program refcounting bugs | Brian Paul |
2008-05-06 | gallium: implement full reference counting for vertex/fragment programs | Brian |
2008-04-14 | fix GL_ARB_texture_rectangle breakage | Brian Paul |
2008-04-14 | mesa: define #extension GL_ARB_texture_rectangle | David Flynn |
2008-04-07 | mesa: call _mesa_remove_varying_reads() after compiling vertex shaders | Brian |
2008-04-04 | mesa: no longer combine vertex/fragment shader parameters/uniforms | Brian |
2008-03-14 | mesa: init tmpNode to zeros | Brian Paul |
2008-03-14 | mesa: fix emit_clamp() so that we don't use an output register as temporary | Brian Paul |
2008-03-13 | mesa: fix (harmless?) assignment in assert | Keith Whitwell |
2008-02-25 | Remove files of unsupported build systems. | José Fonseca |
2007-10-29 | Rename 'mms-config.' to 'mms.config'. | Michal Krol |
2007-10-26 | turn off debug output | Brian |
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian |
2007-10-24 | add to git | Brian |
2007-10-24 | Implement gl_PointCoord attribute for GLSL fragment shaders. | Brian |
2007-07-26 | Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion. | Brian |
2007-07-26 | generate error upon writing to varying var in fragment program (bug 11733) | Brian |
2007-07-24 | call ctx->Driver.NewProgram() instead of _mesa_new_program() | Brian |
2007-07-12 | fix swizzle-related bug 11534 | Brian |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian |
2007-07-03 | added vec2(vec4) constructor, bug 11404 | Brian |
2007-07-03 | add code for stpq, rgba writemasks in make_writemask(), bug 11404 | Brian |
2007-05-14 | comment about fixing uniform structs | Brian |
2007-05-11 | user-declared uniform structs not supported yet (see bug 10908) | Brian |
2007-05-11 | don't ignore return value of _slang_codegen_global_variable() | Brian |
2007-05-10 | regenerated | Brian |
2007-05-10 | Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function. | Brian |
2007-05-02 | fix some DDX,DDY mix-ups | Brian |
2007-05-01 | regenerated | Brian |
2007-05-01 | implement acos(), asin(), atan() | Brian |
2007-05-01 | Rewrite of slang_inline_asm_function() to do full parameter/argument substitu... | Brian |
2007-04-27 | asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday. | Brian |
2007-04-26 | Added error check that all varying vars needed by the fragment shader are pro... | Brian |
2007-04-24 | assorted fixes for Windows/VC8 | Karl Schultz |
2007-04-24 | fix double const, move an assertion | Karl Schultze |