Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-04 | mesa: no longer combine vertex/fragment shader parameters/uniforms | Brian | |
GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking. | |||
2008-03-14 | mesa: init tmpNode to zeros | Brian Paul | |
2008-03-14 | mesa: fix emit_clamp() so that we don't use an output register as temporary | Brian Paul | |
IR_CLAMP is decomposed into OPCODE_MIN+OPCODE_MAX. Allocate a temporary register for the intermediate value so we don't inadvertantly use an output register (which are write-only on some GPUs). | |||
2008-03-13 | mesa: fix (harmless?) assignment in assert | Keith Whitwell | |
2008-02-25 | Remove files of unsupported build systems. | José Fonseca | |
2007-10-29 | Rename 'mms-config.' to 'mms.config'. | Michal Krol | |
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'. | |||
2007-10-26 | turn off debug output | Brian | |
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-10-24 | add to git | Brian | |
2007-10-24 | Implement gl_PointCoord attribute for GLSL fragment shaders. | Brian | |
Contains the normalized fragment position within a point sprite. | |||
2007-07-26 | Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion. | Brian | |
2007-07-26 | generate error upon writing to varying var in fragment program (bug 11733) | Brian | |
2007-07-24 | call ctx->Driver.NewProgram() instead of _mesa_new_program() | Brian | |
2007-07-12 | fix swizzle-related bug 11534 | Brian | |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | |
of -I flags. | |||
2007-07-03 | added vec2(vec4) constructor, bug 11404 | Brian | |
2007-07-03 | add code for stpq, rgba writemasks in make_writemask(), bug 11404 | Brian | |
2007-05-14 | comment about fixing uniform structs | Brian | |
2007-05-11 | user-declared uniform structs not supported yet (see bug 10908) | Brian | |
2007-05-11 | don't ignore return value of _slang_codegen_global_variable() | Brian | |
2007-05-10 | regenerated | Brian | |
2007-05-10 | Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function. | Brian | |
exp() was using __asm float_exp (OPCODE_EXP) but that computes base two, not e. See bug 10907. | |||
2007-05-02 | fix some DDX,DDY mix-ups | Brian | |
2007-05-01 | regenerated | Brian | |
2007-05-01 | implement acos(), asin(), atan() | Brian | |
2007-05-01 | Rewrite of slang_inline_asm_function() to do full parameter/argument ↵ | Brian | |
substitution. We had been taking a short-cut w/ asm inlines by just using parameters in order rather than doing full formal parameter -> actual argument substitution like ordinary inlined function calls. This worked in all cases but one: mix() in which the parameters were used in a different order. This fixes bug 10821. | |||
2007-04-27 | asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday. | Brian | |
2007-04-26 | Added error check that all varying vars needed by the fragment shader are ↵ | Brian | |
produced by vertex shader. | |||
2007-04-24 | assorted fixes for Windows/VC8 | Karl Schultz | |
2007-04-24 | fix double const, move an assertion | Karl Schultze | |
2007-04-21 | Remove all the USE_MEMPOOL debug code. | Brian | |
2007-04-21 | Use new memory pool allocator. Lots of debug code still in place... | Brian | |
2007-04-21 | call grammar_alloc_free() to fix memleaks | Brian | |
2007-04-21 | Memory pool manager. | Brian | |
Instead of doing intricate malloc/free tracking during compiling, allocate everything (which would be discarded after compiling) from a pool that can be freed en masse when done. | |||
2007-04-21 | free subroutine array (fix mem leak) | Brian | |
2007-04-21 | new varnames in slang_operation_insert() | Brian | |
2007-04-21 | fix memleak in slang_operation_insert() | Brian | |
2007-04-21 | move allocation of shProg->Attributes earlier in function | Brian | |
2007-04-19 | remove invalid assertion | Brian | |
2007-04-19 | fix crash when program has invalid structure field | Brian | |
2007-04-19 | init A.curFuncEndLabel = NULL | Brian | |
2007-04-18 | fix an uninitialized variable and a warning | Brian | |
2007-04-18 | record proper datatypes for uniforms/samplers | Brian | |
2007-04-18 | added _slang_gltype_from_specifier() | Brian | |
2007-04-18 | Start fixing some issues with uniform variables and their types. | Brian | |
2007-04-18 | call ProgramStringNotify() after linking | Brian | |
2007-04-17 | regenerated | Brian | |
2007-04-17 | fix/simplify some texture functions | Brian | |
2007-04-17 | more matrix function updates | Brian | |
2007-04-16 | Fix some assertions that could occur when an error was earlier logged. | Brian | |