Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-11-24 | mesa: better variable name: s/aux/store/ | Brian Paul | |
2008-11-20 | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | |
2008-11-19 | mesa: minor comment reformattting | Brian Paul | |
2008-11-19 | mesa: glsl compiler debug code | Brian Paul | |
RETURN0 macro reports file/line before returning zero. | |||
2008-11-19 | mesa: rework GLSL array code generation | Brian Paul | |
We now express arrays in terms of indirect addressing. For example: dst = a[i]; becomes: MOV dst, TEMP[1 + TEMP[2].y]; At instruction-emit time indirect addressing is converted into ARL/ ADDR-relative form: ARL ADDR.x, TEMP[2].y; MOV dst, TEMP[1 + ADDR.x]; This fixes a number of array-related issues. Arrays of arrays and complex array/struct nesting works now. There may be some regressions, but more work is coming. | |||
2008-11-19 | mesa: don't realloc instruction buffer so often | Brian Paul | |
2008-11-19 | mesa: updated comment | Brian Paul | |
2008-11-15 | Merge commit 'origin/master' into gallium-0.2 | Keith Whitwell | |
Conflicts: src/mesa/shader/prog_print.c | |||
2008-11-13 | mesa: no longer need Writemask field in GLSL IR nodes | Brian Paul | |
The Swizzle and Size fields carry all the info we need now. | |||
2008-11-13 | mesa: revamp GLSL instruction emit code | Brian Paul | |
This is a step toward better array handling code. In particular, when more than one operand of an instruction uses indirect addressing, we'll need some temporary instructions and registers. By converting IR storage to instruction operands all in one place (emit_instruction()) we can be smarter about this. Also, somewhat better handling of dst register swizzle/writemask handling. This results in tighter writemasks on some instructions which is good for SOA execution. And, cleaner instruction commenting with inst_comment(). Next: remove some more dead code and additional clean-ups... | |||
2008-11-13 | mesa: remove some do-nothing GLSL code | Brian Paul | |
2008-11-13 | mesa: fix accidental regression in GLSL built-in texture matrix lookup | Brian Paul | |
Was broken by commit 9aca9a4b72b2a7b378e50bd88f9c3324d07375ec. | |||
2008-11-13 | mesa: use the tighter definition of GLSL ftransform() from the gallium branches | Brian Paul | |
2008-11-13 | mesa: remove unused/obsolete __NormalMatrixTranspose matrix | Brian Paul | |
2008-11-13 | mesa: fix bug in GLSL built-in matrix state lookup | Brian Paul | |
2008-11-11 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
Conflicts: src/mesa/shader/prog_execute.c src/mesa/shader/slang/library/slang_vertex_builtin_gc.h | |||
2008-11-10 | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul | |
2008-11-10 | mesa: initial support for uniform variable initializers. | Brian Paul | |
This lets one specify initial values for uniforms in the code, avoiding the need to call glUniform() in some cases. | |||
2008-11-10 | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul | |
2008-11-10 | mesa: allows 'f' suffix on GLSL float literals | Brian Paul | |
2008-11-07 | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul | |
2008-11-07 | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul | |
2008-11-07 | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul | |
2008-11-07 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
2008-11-07 | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually ↵ | Brian Paul | |
emitted yet though) | |||
2008-11-07 | mesa: include shader/prog_instruction.h | Brian Paul | |
Seems to fix a mysteriously missing build dependency. | |||
2008-11-06 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
2008-11-06 | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul | |
Trunc is a more accurate description; there's no type conversion involved. | |||
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | |
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | |||
2008-11-06 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul | |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | |
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | |||
2008-11-05 | mesa: Fix compiler warnings on Windows. | Brian Paul | |
cherry-picked subset of a77976d2ee578d0483c64f2aa41719bbae9c1c97 | |||
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul | |
Expressions like array[i] + array[j] didn't work properly before. | |||
2008-11-05 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul | |
Conflicts: src/gallium/auxiliary/rtasm/rtasm_execmem.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_log.c src/mesa/state_tracker/st_atom_framebuffer.c | |||
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul | |
Expressions like array[i] + array[j] didn't work properly before. | |||
2008-11-05 | mesa: remove extra \n from printf string | Brian Paul | |
2008-11-05 | mesa: remove extra \n from printf string | Brian Paul | |
2008-11-05 | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | |
2008-11-04 | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul | |
The swizzle mask for such variables wasn't set up properly. | |||
2008-11-04 | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul | |
The swizzle mask for such variables wasn't set up properly. | |||
2008-11-01 | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | |
Conflicts: src/mesa/shader/slang/library/slang_vertex_builtin_gc.h | |||
2008-11-01 | mesa: silence warnings | Brian Paul | |
2008-11-01 | mesa: do scope replacement for while/for loops too | Brian Paul | |
This fixes a function inlining bug involving vars declared inside loop bodies. | |||
2008-11-01 | mesa: glsl tree print improvements | Brian Paul | |
2008-11-01 | mesa: fix assignment / parameter passing of sampler types | Brian Paul | |
2008-11-01 | mesa: additional debug flags for glsl debug/disassembly | Brian Paul | |
2008-11-01 | mesa: silence warnings | Brian Paul | |
2008-11-01 | mesa: do scope replacement for while/for loops too | Brian Paul | |
This fixes a function inlining bug involving vars declared inside loop bodies. | |||
2008-11-01 | mesa: glsl tree print improvements | Brian Paul | |
2008-11-01 | mesa: fix assignment / parameter passing of sampler types | Brian Paul | |