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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Commit message (
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Author
2009-01-06
mesa: support for GLSL 1.20 array types
Brian Paul
2009-01-06
mesa: add gl_program::Input/OutputFlags[] array
Brian Paul
2009-01-06
mesa: copy centroid/invariance/precision info in parse_init_declarator()
Brian Paul
2009-01-06
mesa: check that varying variable qualifiers agree
Brian Paul
2009-01-06
mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()
Brian Paul
2009-01-06
mesa: set flags for varying vars
Brian Paul
2009-01-06
mesa: dump/debug varying vars list
Brian Paul
2009-01-06
mesa: add Flags field to gl_program_parameter
Brian Paul
2009-01-06
mesa: issue error, don't crash, when calling a prototyped, but undefined func...
Brian Paul
2009-01-06
mesa: better variable name: s/aux/store/
Brian Paul
2009-01-06
mesa: minor comment reformattting
Brian Paul
2009-01-06
mesa: glsl compiler debug code
Brian Paul
2009-01-06
mesa: rework GLSL array code generation
Brian Paul
2009-01-06
mesa: don't realloc instruction buffer so often
Brian Paul
2009-01-06
mesa: updated comment
Brian Paul
2009-01-06
mesa: no longer need Writemask field in GLSL IR nodes
Brian Paul
2009-01-06
mesa: revamp GLSL instruction emit code
Brian Paul
2009-01-06
mesa: remove some do-nothing GLSL code
Brian Paul
2009-01-06
mesa: fix accidental regression in GLSL built-in texture matrix lookup
Brian Paul
2009-01-06
mesa: remove unused/obsolete __NormalMatrixTranspose matrix
Brian Paul
2009-01-06
mesa: track initialization status of uniform variables. Plus, asst clean-ups.
Brian Paul
2009-01-06
mesa: initial support for uniform variable initializers.
Brian Paul
2009-01-06
mesa: allows 'f' suffix on GLSL float literals
Brian Paul
2009-01-06
mesa: add support for 'centroid' qualifier in GLSL 1.20
Brian Paul
2009-01-06
mesa: add support for 'invariant' keyword for GLSL 1.20
Brian Paul
2009-01-06
mesa: reformat comments, rewrap lines, etc for a little better readability
Brian Paul
2008-12-18
glsl: Fix handling of nested parens in macro actual arguments.
Michal Krol
2008-11-10
mesa: fix logic error in GLSL linker when looking for main() shaders
Brian Paul
2008-11-06
mesa: update the shader programs->TexturesUsed array at link time
Brian Paul
2008-11-05
mesa: fix a GLSL array indexing codegen bug
Brian Paul
2008-11-05
mesa: remove extra \n from printf string
Brian Paul
2008-11-04
mesa: fix float-valued GLSL vertex attribute variables
Brian Paul
2008-11-01
mesa: silence warnings
Brian Paul
2008-11-01
mesa: do scope replacement for while/for loops too
Brian Paul
2008-11-01
mesa: glsl tree print improvements
Brian Paul
2008-11-01
mesa: fix assignment / parameter passing of sampler types
Brian Paul
2008-11-01
mesa: additional debug flags for glsl debug/disassembly
Brian Paul
2008-10-31
mesa: fix some bugs with precision qualifier parsing
Brian Paul
2008-10-31
mesa: do scope replacement for variable initializers too
Brian Paul
2008-10-31
mesa: fix copy/paste error in GLSL error msg
Brian Paul
2008-10-01
mesa: Fix compiler warnings on Windows.
Michal Krol
2008-09-17
mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...
Brian Paul
2008-09-17
mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()
Brian Paul
2008-09-17
mesa: fix bug in previous changes to _slang_resolve_attributes()
Brian Paul
2008-09-16
mesa: rework GLSL vertex attribute binding
Brian Paul
2008-08-22
mesa: glsl: regenerated file
Brian Paul
2008-08-22
mesa: glsl: implement exp() functions in terms of EXP asm instruction, not pow
Brian Paul
2008-08-20
mesa: glsl: fix a swizzle bug in storage_to_src_reg()
Brian Paul
2008-08-20
mesa: glsl: add check for exceeding max number of constants/uniforms
Brian Paul
2008-08-20
mesa: glsl: regenerated file
Brian Paul
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